Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗KANO/APPS · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Very similar to early Facebook games Mafia City. No Ads, and no real restrictions on leveling. You replenish energy and stamina to continue fighting mobs and doing missions. They replenish every level and you level as fast as you want to play. You can really put 10 seconds of effort at a time or a full hour if you want to, and there’s no real drawback of going slow or going fast through the game. I’m not at the end game content so I do not know how steep the leveling curve is and if the game/devs prioritize P2W revenue based strategies for late game content.
I’ve enjoyed this game since I got it. However I’ve run into an issue in recent levels where I run out of players to attack on the fight list and have to attack what is referred to as “whacked mobsters”. I’m assuming this is because everyone in my level range is either dead or injured. This is very annoying as these “whacked mobsters” don’t reward money or nearly as much xp as normal players. The devs ought to consider raising the hp regeneration rate significantly to fix this. The hp regen rate is so painfully slow in this game that if a player is attacked when they’re offline, they’ll remain low on health for days if not weeks. This is the one thing about this game I find to be really poorly thought out. The devs should consider raising the regen rate to 10% hp every 5 minutes from the +1 hp every 3-4 minutes it is right now. This way offline players hp will regen faster and more people will be available on the fight list. I used to play a game called Villains back in the day and that game had the hp regen rate I suggested and it worked perfectly. Please consider this!
My question rises because of the “arming” system in this game, where you select your weapons and armor. Why don’t you allow all of our weapons to be used per battle? Older games allowed your entire arsenal of weapons and armor to contribute to the ability to win/lose a fight, raising the demand of purchasing new weapons in exchange for an upkeep fee which takes from your income. This allowance enabled users to work to upgrade their armory as well as city, giving the game more options for users to weigh what they wish to contribute to (income vs army). I noticed this issue when I spun 3 loot crates as a level 1 and got the best weapons and vehicles in the game, rendering my need to ever have to consider purchasing any new weapons completely vanish. If your character would take all of your weapons into consideration, they would definitely consider spending more on better weapons. I understand the general demand for games of this kind are slim compared to the past and your system works as it is, but I believe the quality could be enhanced with some minor feature updates.
Miss classic social RPGs from the early Facebook era, where strategy, patience, and reputation mattered more than flashy graphics? Mob Wars is still h...
| Name | Price | Type |
|---|---|---|
| 25 Favor Points Pack | $4.99 | One-time |
| Lock Box Key | $4.99 | One-time |
| 50 Favor Points Pack | $9.99 | One-time |
| 3x Master Crates | $16.99 | One-time |
| 105 Favor Points Pack | $19.99 | One-time |
| Premium Battle Pass | $19.99 | One-time |
| 400 Favor Points Pack | $49.99 | One-time |
| 275 Favor Points Pack | $49.99 | One-time |
| Mobster Pack | $99.99 | One-time |
| 600 Favor Points Pack | $99.99 | One-time |