Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗KANO/APPS · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Kano will nurf a feature when it is not contributing to their 6.5 million $ revenue! If they aren’t making enough money, player favorite events suffer, making them unplayable! The employees don’t play the games, understand very little about it, and refuse to appease customers. It takes nearly 2 years to produce a new world?! Instead they want you to prestige the old ones, but use double resources and zero drops?! Who wants to do events like guild wars, when your reward is less than you used to play?? I could go on, but running out of space. -fed up 15+ year veteran player hanging up my axe
Chat bar is now black and can't be viewed by normal gameplay, you have to go to it to see anything Gee, how about a fix instead of a robot response 🙄
I love the format of the game...However, as a new player, I’m concerned with how quiet this game is. I am disappointed to be unable to take part in the tavern. The message boards, guild and world, are very quiet. I am also concerned that even after days of continuous hits on other players, I’ve only had one return attack. It makes me think that the lower echelons are nearly void of active players. Perhaps better chat ability and the ability to take part in some type of arena early on in the game, would make it more appealing to new players. I keep playing because I am hoping the game has more activity and player interaction once I reach a higher level. I played Kingdoms at War for years and loved the pvp. When it became only a game of tapping on “epic battles” against computer generated monsters, it lost its appeal. It did have the best chAt capabilities though. New players could be sucked in purely thorough the social interaction. I’m hoping your game can offer something of what I miss of the real pvp in rpg’s. Thanks!
Viking Clan is the largest text based Viking MMORPG. Do you have what it takes to prove yourself worthy of Valhalla? Choose your weapons, allies an...
| Name | Price | Type |
|---|---|---|
| 25 Favor Points Pack | $4.99 | One-time |
| 50 Favor Points Pack | $9.99 | One-time |
| 75 Favor Points Pack | $9.99 | One-time |
| 155 Favor Points Pack | $19.99 | One-time |
| 105 Favor Points Pack | $19.99 | One-time |
| Premium Battle Pass | $19.99 | One-time |
| 275 Favor Points Pack | $49.99 | One-time |
| 400 Favor Points Pack | $49.99 | One-time |
| 600 Favor Points Pack | $99.99 | One-time |
| Chieftain Pack | $99.99 | One-time |