Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗VNL Entertainment Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I like the grind for items and collecting tags but there are three small flaws I am looking for to be fixed I would like there to be more items added for crafting and the crafting to be less depending on the level of the item. Also I would like there to be more stuff to design the houses with as well as lighting I have a castle and the only way I can see is if I turn my brightness up, but there there could be plenty of stuff added to make people want to go to other peoples houses.
For anyone who doesn’t know. Months back Vnl got sued and old Vnl went bankrupt. Old Vnl knew what they were doing. For a while now there has been a few developers. I tried to reach out and give ideas but you ignored my emails multiple times. Back on topic though. I remember school of chaos was ahead of its time. I’m not sure why you guys didn’t add on to soc because it was very addicting. I feel like city of chaos is more clunky especially in combat. Movement is slippery and there isn’t much to do. Supposedly I’m pretty sure you guys have been working on this game for years and you’re letting school of chaos slip away. At this point you’re using soc to promote city of chaos. I can tell because the Valentine items are bad. Most of them are just from least year. Sadly I feel like by the time you’re done with this game soc will be extinct and there will be less players on city of chaos . I’m the end people will unfortunately forget about you’re game. It’s already happening because there really isn’t a lot of people with city of chaos. Most of them deleted the game because it’s still unfinished. I really hope you guys know what you’re doing.
This game, alongside School Of Chaos, has become pretty boring. Not to mention, this game is very ‘lowkey’, meaning that not many people really know about this game. I have no place to give buildings advice, but I think that it wouldn’t hurt to be given some sort of promotion, or advertisement of some sort. Unless I had found Bad Nerd through hours of sitting through games on the App Store, I don’t think I would have ever found School of Chaos, and eventually City of Chaos. And, let’s be honest, there’s no incentive to make any game better at least to a prestigious level unless that said game was doing pretty well in the first place. To exemplify how not well the game is doing, people used to use the game to make their own personal gain (money), if a person had the capability they could hack the game with ease, and the game sells exclusive items for upwards of $50. I think that if this game had gotten more attention than it does now, you developers can probably have a better motive to improve the game, and you might have a better name and exposure in the market so that you may even get better help developing and improving the game. I could be wrong on so many accounts, but that’s just my opinion from peer to peer. Nonetheless, this game is great, and despite myself leaving or quitting this game numerous times, I still never fail to come back to it. I hope you read this, and thank you ;)
Come live in this City of Chaos where you are free to do whatever you feel like, enter any buildings you want to or even own them if you feel like it!...
| Name | Price | Type |
|---|---|---|
| 500 VIP Tokens | $0.99 | One-time |
| Premium Item (A) | $0.99 | One-time |
| Premium Name Tags | $6.99 | One-time |
| Premium Item (C) | $7.99 | One-time |
| 10,000 VIP Tokens | $9.99 | One-time |
| Premium Item Edition 10 | $9.99 | One-time |
| Premium Item Edition 10 | $9.99 | One-time |
| Premium Item Edition 20 | $19.99 | One-time |
| Premium Item Edition 30 | $29.99 | One-time |
| Premium Item Edition 50 | $49.99 | One-time |