Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Spica · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The app works great and is nearly identical to the windows version but the ads that are shown in between games are beyond frustrating. All free games have ads because the developers need to make money and I understand that but the ads from Playrix (company that makes homescapes and similar apps) are literally impossible to close... the ‘X’ to exit the app is so far into the corner that even with a fine tip stylus it refuses to close. I’ve had to resort to completely closing the app and reopening it to simply play another round or sometimes I simply keep it closed and choose a different app to play on. I hope Spica finds my message and will evaluate for themselves on iOS devices. Spica, there are lots of ad companies that would easily pay to advertise on your application and it might be worth getting rid of the shady companies who hide the ‘X’ to get people to re-route to their site and application on the App Store. I suggest you choose companies who are straight forward with who they are and actually care about the consumer by not spamming the screen with impossible to exit ads.
I have been playing Spica minesweeper for about a year, and it is just like the minesweeper we know and love. You are able to change backgrounds, map size, and is just an overall good job by Spica. However, I do have one small complaint with the app. When you are making a custom map size, it is very difficult to get the size and number of bombs you want. It can be done, but it takes awhile and I feel this issue could be easily circumvented by Spica. Lastly, and my MOST IMPORTANT tip to all of you is that you may be frustrated by the pop up ads that appear every once in a while. You actually don't have to wait for the "X" to appear, you can just tap the top right corner while the ad is playing and the ad will close out. This is a really helpful tip!!
This plays like the old version on MS Windows without the distracting, flashy glitter of the current version, so it is much more playable. In addition, instead of just having three levels of play, it has an arbitrary number of levels because you can set whatever complexity you wish to have regarding board size, square size, and mine density. I play with my device filled border to border with small squares and at a 15% greater mine density than the highest level on Windows making the play much tougher. I play for speed, so I don't guess where mines are, only where I believe there are no mines. This way all the mines appear when clicking the last free space. The adjustable sizes and mine density make this an excellent game.
Classic Minesweeper game for iOS. Standard game rules with best, smoothest, very fast interface. We will keep our best to improve this game, since...
| Name | Price | Type |
|---|---|---|
| Premium version | $1.99 | One-time |