Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Abylight S.L. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love the app. I downloaded and I was surprised that it’s would be so good looking/working on my Apple Watch. One thing would be amazing if the character didn’t walk the whole time but we could make stop like by tapping on the screen once to stop his movement and look around, and tap 2 times to bring up the map with the menu. Apart from that amazing work I hope you create more 3d games for Apple Watch.
It’s only a couple of dollars and you get an ok phone game but what makes it worth it is it’s the exact same game on your Apple Watch. This is THE best Apple Watch game. It does tend to eat the watch battery when playing for more than a few minutes but that’s what you would expect from such a detailed game on your watch. I like how it seamlessly lets you play on your watch or phone and pick back up at the level you were on. It’s fun and it has an.... interesting.... storyline. I like it.
So far the best Apple Watch game with some ambitious goals! How they made this is a testament to some new well thought out game design and ingenuity, it’s fairly well made and a great concept, but has some small issues! The level design and player movement can be wonky at first (if the devs could add a simple bezier curve to slow down the player movement speed slightly before reaching a wall or obstacle, I think it would help), other than that some things are stylistically designed a little weird (looks like the art team didn’t work together to make certain assets fit the same general style), from a garish title screen, to a weird 3rd person board game-style map progression system with icons and art assets that don't match the games theme that well, then there is awkward lighting and a strange amount of specularity on the character model.
Put yourself in the shoes of investigator H. Joyce as you explore a mansion deep in the Swamp of Storms and reveal the secret of the lurking fear. Mi...
| Name | Price | Type |
|---|---|---|
| Upgrade to Full Version | $3.49 | One-time |