Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Aleksandrs Visnakovs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Has the potential to be an amazing game! It needs some polishing, but the game has a really good foundation for the developer to build off of! It’s a fun game as is although the amount of content is somewhat limited so you would probably only realistically play it for a couple of hours before starting a new save and the graphics do leave a little too be desired.
Game is fun, but j think the tutorial should cover more things, such as all of the buttons at the bottom of the screen, also i think the buttons to build things after you click building should be bigger. Finally i think you should be able to rotate buildings, maybe after you place them.
I love the interface, gameplay and potential this game has, but it stopped in development. It’s an unfinished product. There’s no plot, no scenarios, and no point. Once you’ve built everything, mined everything, logged everything, then it’s just limbo.
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