Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Foursaken Media · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Awesome game that I’ve been playing for a while now. To all of you who are saying it is too hard, I have completed every level without paying a single cent. Keep using different combinations of troops and you’ll win! Anyway, on to the updates. I would love to see a little more color. It’s all dark and dismal, and could use a little brightening. Also, maybe new battlefields? There are 4 varieties, and they are all varying sized rectangles. Maybe add circular, triangular, and different-shaped ones. Another thing: this game could take off again if it included a more complex main character. Let the player pick up items on the battlefield during battles, make the castle more elaborate. I would love to be let into the castle and wander around. Also, the characters always have the same fight pattern. Maybe give more swing methods to different species of heroes. Great game still, and definitely worth a try!
I really like the idea, but there are some thing that are really annoying. First, in the outpost wars, the enemy spawns too many tankers that can just soak up so much damage. It is impossible to move up your units because so many of them are still stuck on attacking this one unit that takes literally no damage from their attacks. I also don’t understand why the player is limited in its unit cap, but the enemy isn’t. It gets really annoying when you cant use an advantage because you have too many units on the floor. The ai is trash, sometimes they attack the closest enemy, other times they completely ignore an enemy and go for the enemy outpost. Finally, the amount of points you can accumulate is too slow for the units I need which are very expensive. The hero should always be able to do some damage to an enemy, because at low levels, it gets really hard when several skeleton knights are attacking you and 75% of your attacks do no damage. I also don’t understand the piercing mechanics, I’ve been leveling up pikemen to deal with the skeleton knights and they still are so hard to kill. And even more dumb, is the blocking mechanic. Let’s say I’m attacking archers, oh no, my block meter ran out, now I can’t hold my shield up. The hero is too balanced, sure it can tank and do more damage than the average unit, but against swarms of ranged enemies, it just gets annihilated. Basically the main problem is there isn’t a unit that can deal decently against all enemy types. It’s like Rock Paper Scissors, but with 15 other moves than just rock paper and scissor. It’s too much. And it doesn’t help that your hero is unable to perform that role.
I’m not going to lie, this has been a very fun game. I’ve been playing for a while now, but there are, with this and every game, some flaws. First of all, in the settings, the only way to turn off the sound of the voice that provides information is by turning all sound off aside from music. His nagging voice every time something happens gets to me, but I like playing with sound on, so that’s one thing. There is also the endless waves of undead. They always attack your castle, and I understand that they are supposed to resemble an unrelenting enemy, but attacking your castle every few minutes (well, days) is really excessive. Not to mention, you only have a few days before you are forced to defend your castle. I don’t have a problem with a time limit to get things done, but the most I’ve seen is 3 days to defend on a castles whereas your outposts give you up to 10 days. Speaking of outposts, the undead can somehow attack anywhere. Logically, if you have a boundary between your territory and your enemy’s territory, your enemy would have to cross your boundary to attack, so they are limited to the outlying outposts, but in this game, the undead ignore boundaries altogether and appear where they please.
To your left, lumbering Giants smash into hordes of skeleton warriors. To your right, Knights cut through lines of Goblins with their lances. Behind y...
| Name | Price | Type |
|---|---|---|
| Crystals - 30 | $0.99 | One-time |
| Crystals - 75 | $1.99 | One-time |
| Premium Upgrade | $3.99 | One-time |
| Crystals - 200 | $4.99 | One-time |
| Crystals - 500 | $9.99 | One-time |
| Crystals - 1,250 | $19.99 | One-time |