Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Vadzim Liakhovich · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I think more types of enimies, towers, upgrades and maps should be created. also, it doesn't alow me to zoom out enough so I can see the whole collosal map. third, this was really easy. I completed it in two days and the strength of the enimies dont speed up fast enough. overall, i think you should make updates or new versions of this game. (the music is awesome)
Game does nothing right now. Same exact enemies but with different health, and only three types of towers. The level creator doesn't actually have you create levels, but just pick the difficulty and length, HOWEVER has an UNFINISHED SEED SYSTEM. Due to the grid layout, art style, unfinished level creator, and the fact that the game currently has no glitches, if the developer spent a bunch of effort and money in this game, this would become magical and possibly top game. Basically, it is a complete waste of time to play the game now, but Vadsim Liakhovich, make this into a beautiful experience.
Medi TD tasks you with defending from waves of enemies. Explore 3 unique biomes and unlimited levels in a beautiful hand drawn art-style.