Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tim Webster · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
When i first played the game i failed and kinda expected that however i decided to spend a dollar on supplys and i made it later on so to make it easyer to finish the area that lets u live add at least 1000 more building materials for when u start also the astronauts go into the buildings and i can be fine with them being slow it because you have to veiw the map as being huge but the astronauts run into each other alot They go into the habitat and start running into each other unable to move also they get caught in the pipes some how so it would be a good idea to make it so the astronauts go thro each other and check for a bug with the pipes also great job with the buildings i noticed there are places you cant build because you upgrade the other buildings in the future so good job
When i first started this game i tried to do everything compact and neat but the wires would not connect. The way power works is a big stupid. You should be able to connect multiple solar panels to one cable so you van have more power. Unless one is enough and it all works and i am an idiot. You should change how the cables look when they are not being used because they go red and flash which makes it look like they are invalid or something. My astronauts keep suffocating even when i have a powered lab which i dont understand. I have it connected to the hab and they go and walk into the lab instead. I do like this game and i will keep trying to get it to last more than 5 minutes. But its really really hard. The astronauts walk ridiculously slow which also does not help them suffocating. The way the pipes work is very clunky and sometimes the game decides it wont work for no reason. Change the walk speed of the astronauts, rework the way pipes work, make multiple power cables able to connect into one, and add some new stuff.
This game is a crappy Sim City rip off on Mars. Very poorly designed. Piping and other supply lines cannot run side by side. You have a limited amount of building points before you launch the MAV back to earth for more. Buildings have to placed very strategically to make sure everything can be hooked up and you have enough building points to send the MAV back. Supplies cannot be transferred from building to building requiring separate lines from the source. Also just because your solar panel is connected to the battery pack doesn't mean that electricity will transfer from battery via solar panel to another building. Again you are required to make a separate connection directly from the battery. Very frustrating game. I gave up after about four attempts to get everything placed correctly so that everything is connected and I have enough building points to send MAV back. Never was able to do it and the game play wasn't good enough to warrant further attempts. Oh and also the supply lines tend to disconnect randomly. If all of this can be fixed maybe it would ok but probably better off playing Sim City.
Welcome To Mars! At -65C below freezing, no oxygen and zero atmosphere, the conditions are hostile for Life... Despite this, Mars remains our best h...
| Name | Price | Type |
|---|---|---|
| Building Materials 2000 | $0.99 | One-time |
| Building Materials 4000 | $1.99 | One-time |
| Building Materials 20000 | $2.99 | One-time |