Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗
Fingersoft · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ok so I’m gonna apologize now for my grammar. I know that you need the ads, As devs and all. But why not try a different way like banner ads or something. please increase the amount of green dollars you get from watching a ad as I find it not worth my time and my second thing I ask is please make the time for making the items the same but have leveling up be harder or somthing. that way when people play they don’t just do it like every other idle game but actually stay, and tap to get that upgrade they want or what not. And last but not least the boosts for your factory should be buyable with coins or the green dollars that way if you go out of cell service or WiFi it will work. And lastly I think you should be able to hire new people even when you have no space in all your factory’s you have so u can swap them out for looks and fun and what not. I know this is a lot to ask but I know if I see anything of these on here imma rate it five stars and make another review why this game is so great and that the devs listen and understand the players needs.
Good game, but not great, mainly because this game has much to go free for the player, and needs to be tapped into may I suggest a few things? 1. New leveling system, people like strategy, and giving people a way to choose what to upgrade on the certain characters, or factory, or even the boss 2. Character Attributes/bonuses, you have the option to purchase workers, but this option should remain open after filling all tables, to allow people to exchange different works, and why not add the boss as well, each character the player buys should come with different attributes and bonuses to help the work along 3. Daily Tasks, now you have the big boss adjectives, but one every 12 hours is not really grasping for trying to complete, more daily and challenging adjectives daily would be both more grasping, and worth trying to go for, if we have 5 or more to work on. I’m sure you probably though of some other ideas you want, but this is what I thought of when playing, and like I said good game, addictive, but has a lot of potential to become great
I absolutely am loving Make More, and I’ve been playing it for a month. Everything is wonderful, but I have a few problems I want to speak out about. My first problem is the lag. Even though this game doesn’t need internet, it can be laggy and choppy at times, and there are a few instances where the game freezes for about 5 seconds. Another complaint I have is the music. It is constantly stuck on the same loop and gets repetitive. Sometimes the music will stop along with my game and create a weird buzzing sound that lasts for a few seconds. There aren’t any visual problems I have with this game, if you don’t count lag as a “visual problem”. But anyways I am loving this game and can’t wait for more updates to see what this game can bring to the table! (Hopefully new updates fix these problems!)
Welcome to the world of factory business! Start with just one factory and an employee in this silly work simulator. Hire more, build more and make mo...