Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Bhoos Entertainment, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
If I was to make a game, no matter what kind, I would set it up so the human player won the game but just barely. That way they like the game and will keep trying again. Maybe I’ll be lucky and they’ll buy something. But if a human loses the first 2 games, then the game is set against the human player. Sounds racists to me. I’ll be moving on to a game that likes the human race. This one does not. I’ll be deleting it now. Good luck
For just a one-player game? (unless it’s for a future multiplayer game, but still… "jumping the gun" a bit early, if so… yeah?)
Ludo by Bhoos is a fun, and easy-to-use take on the widely loved Ludo. We will also add multiplayer and friends and family mode very soon. Stay tuned!