Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Alex Naronov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love line driver because you can play around with fun and lines and chaos sounds fun! Also you can make cool courses and do fun things, like be creative. Show this to your parents and let them buy it for you so you can play with this app. Why are there copy’s of this game I don’t now but my theory is that it is so fun the other pepole want it to them self’s. This was written by law0615 I will also become a YouTuber so sub to my channel once I get it out
This is amazing! Great game! The sandbox and story modes are awesome to! But I found some things that are probably intentional that made me aggravated! One of those 2 things are that the 1st time I opened up this game, there were 0 adds… and I didn’t relize the [No Adds] button… but as time rolls, I played it again only to be greeted by an add… This made me rage…. It felt like I was being hunted down by the FBI of adds… The second thing is that every day (I’m on day 4) You get something new! Cool right? No! I got mad again when I realized that the “new” Vehicles just reset your progress on the story mode or whatever… And yes I did know that each vehicle had their fair share of Main levels… but I would delete this game but since the sandbox mode exists… I’ll stick around a little longer…
I LOVE this game and it's concept! But I have some suggestions: 1. In the sandbox mode I think you should be able to use the icicles and wreaking ball things. If you could add more things other than just lines, that'd be cool! 2. Some way to share your levels! If I make a level I'm really proud of, I want to be able to share it with other people! Plus, if someone's having trouble coming up with an idea for a level, they could look at someone else's level for inspiration! 3. I wish that the physics weren't so random. When I'm trying to make a jump or get my guy at a certain angle, I want to know it will be the same each time. That way, it's also easier to sync with the music. 4. Currently all you can buy with coins are vehicles, pencils and backgrounds, but if you could buy items for sandbox mode too, that would give more of a use to coins for people who just like to build! (DISCLAIMER!) I do not have the VIP enabled so if any of these are possible with that i wouldn't know.
Draw lines, hills and anything at all! Give flight to your imagination, the game is designed for creative people who do not like the game by the stand...
| Name | Price | Type |
|---|---|---|
| 900 coins | $0.99 | One-time |
| Starter Pack | $1.99 | One-time |
| No Ads | $4.99 | One-time |
| 6000 coins | $4.99 | One-time |
| Growth Pack | $6.99 | One-time |
| Vip Weekly Subscription | $9.99 | Weekly |
| 12000 coins | $9.99 | One-time |
| Premium Pack | $15.99 | One-time |
| 24000 coins | $19.99 | One-time |
| Vip Monthly Subsciption | $19.99 | Monthly |