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How Much Does Legends of Runeterra Make?
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Reviews (3)▼
I apologize if I get this wrong, but I believe around three years ago, you introduced the standard format to the game to help regulate the champions. The next two years flew by, and I continued to enjoy playing. So many excellent and amazing champions were released during that time. However, in the third year, something changed: you decided to create a storyline for the champions, which you called "The Path of the Champions." Don’t get me wrong; I liked it at first and played through a couple of the stories—they were fantastic. Then, midway through the year, the ranked gauntlet disappeared, which made me quite anxious. I reached out to the developers, and they explained that it was seasonal. However, it hadn’t disappeared during the previous two years I had been playing, so I thought, "Okay, that’s fine." (My face was a bit frustrated 😤) Now, as we approach the end of the year, it seems the focus is still on "The Path of the Champions." Nothing else appears to have changed since then. New champions have been released, but that’s about it. Another issue is that the eternal ranked mode goes on hiatus for about three months at a time, and I don’t understand why. If you tell me it’s seasonal, I might just lose it! Also, why do you keep changing the standard champions? I have to adjust my decks every time you alter the standard lineup. I have about eight decks, and I find it frustrating to have to change them all because of your updates to the standard.
This is one of the best MMO Strategy that you can actually play, enjoy, have fun, be competitive without spending a single dime. Collecting cards is a breeze as you get weekly vault that gives you tons of cards, chances to upgrade to higher rarity of each time you open a pack, a guarentee at least 1 champion card as long as you do daily missions. Level up your region to get even more packs, playing with bots to get use to the game, playing Path of Champion for fun and ridiculous combination, different game mode every month or so, regularly every few week for balancing cards, new set of cards, new mechanic. The game itself is a rough learning curve and you have to do PvP a lot to get use to the game mechanics, cards to play around, preserving mana, sometime you even passing turn instead of playing with the mana curve to bait out cards. But I would say compare to all the game that riot made, this is one game that Riot done right. (Of course when new cards come out they sometimes a little overpowered like the most recent Kai'sa. But they quickly balanced it out the patch after) Not to mention you can still play decks that run different strat that doesnt matter how long they been out with couple of addtion to the deck (the best way to find this is look for Grapplr who's a LoR streamer that plays different deck every day) to explain how diversity your gameplay can be and never feel bored.
Easily the best digital card game on the market right now. I came mostly from a less known “tactical card game” “Duelyst” that shut down, and while this game doesn’t have the same kind of positioning, it excels in all the ways a card game should. I’ve never spent a dollar trying to build a collection— I have so many “shards” saved up I could easily buy any new cards that come out if I want, and it should be easy for new players to get the decks they want to try with just a little commitment, the game is very generous with its rewards and in giving “wildcards”which let you craft a copy of any card of that type. The main complaint I have is with how often patches or updates roll out; I would love to see changes to the meta be more frequent, even if it’s just minor nerfs/buffs to over/underplayed archetypes and cards respectively. The new PvE updates have been exciting and are great for those looking for casual gameplay and a challenge alike, nice to have where you don’t have the stress of the timer and fighting a “real” opponent. Honestly amazing for a free game that’s ACTUALLY playable as free, just want to see even more open communication from the devs and faster patches to the game if possible. Still 5/5 stars atm though.
Version History (123)▼
Available In (110 Countries)▼
Supported Languages (14)▼
App Details▼
A LEAGUE OF LEGENDS™ ROGUELITE ADVENTURE Runeterra calls! Choose your champion and pick your path to power: a single-player roguelite romp through the...
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| 395 Total Coins | $2.99 | One-time |
| 475 total coins | $4.99 | One-time |
| 1020 Total Coins | $7.99 | One-time |
| 1000 Total Coins | $8.49 | One-time |
| 1000 total coins | $9.99 | One-time |
| 2125 Total Coins | $14.99 | One-time |
| 2050 total coins | $19.99 | One-time |
| 3650 total coins | $34.99 | One-time |
| 5350 total coins | $49.99 | One-time |
| 11000 Total Coins | $99.99 | One-time |