Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Com2uS Holdings · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Pros: the game is fun, easy to understand and engaging. Unlike other mobile games you can actually manually control the combat. There’s always something to do and the game is fairly generous early on. The devs hold frequent events too which is nice. Cons: you do need to buy vip status and upgrade that status if you want to progress after max level. Even then it becomes very grindy (which isn’t necessarily bad). RNG is rigged, as with every mobile game. For example, at the end of each mission you pick 1 of 3 boxes for a reward. If you want to pick a second time you can pay with premium currency. Except, you actually arent picking between three set boxes. They’re preset odds and they're stacked against you to push you into paying for a second pick. To test it I picked 34 times in a row and despite there being a high grade gear piece every time (your options are revealed after you pick), I never got it once. By end game you auto-run hundreds of missions and even then, I will get the gear piece consistent with a 2% chance. I despise mechanics like this. I also regularly fail gear upgrade attempts with 80% success rates 5-7 times in a row. Again, twisted RNG mechanics. Aside from these things the game is fun with plenty to do.
Okay I like to say this game is awesome. Straight up! It’s fun and addicting, I have 5 characters. 3 are awakened and my other 2 I could awaken them with gems but I want to get through as many tasks as possible without using the gems. So I have a few things that needs improvement. Time management. For 5 characters getting through all the daily tasks for each is difficult and time consuming. Going through all the stages, tower of tribulation, world boss, waves for each is time consuming. For daily quests, maos support, awakening, character rank tasks (after awakening) if any of the old things that has already been completed in the past should count. I’ve spent gems to get additional keys to do the chests all over again. Redoing a certain stage again even after initially finishing it and it doesn’t count for the task is slight bothersome. Is the tasks count for all of the characters would be a big time saver and counting the initial (complete 1 stage not the complete same stage 27 times) would be a help. Adding skip function for world boss, tower of tribulation, and stages so we can level up all of our characters easily. And now let’s get to an issue. I bought a pack get 40% more experience and it’s 15 days long. The pack has ended so I feel stuck to level up the master level. Right now there is a crisis in the world and I can’t purchase another pack and it’s devastating that I can’t really level up how I want and the fact that this stuff is time consuming. Overall I really love the game awesome graphics and lots of stuff to do. I would love to get to awaken all the character this game has to offer and then some. There are just some difficulties that’s stopping it. Please take this into account. Good job on this game. It’s been awhile since I’ve been this interested in a game.
Hey guys! To start off, I would like to say Kritika is one of the only few games on the App Store that I still play quite often. It give you the feeling of dominance in the game when you fight monsters but at the same time it motivates you to get even stronger. As you go from EASY all the way to HELL in higher levels, you get really engulfed into the game and the enhancements you can apply to your characters are really fun to mess around with. Now to talk about what’s could be better. The amount of resources you get daily or for winning could increase a bit but not too much so it won’t take weeks to level up. Finally the amount of experience points you get for completing a mission or defeating a monster should be a lot more than it is now. What I mean is we should get more XP for the missions we do but overall this game is really great!
FEEL THE RUSH! KRITIKA: The White Knights * Feel the adrenaline at your fingertips! - Play the most exhilarating action RPG that will keep you electr...
| Name | Price | Type |
|---|---|---|
| 50 Karat | $0.99 | One-time |
| Sale Package 2 | $0.99 | One-time |
| 150 Karat | $2.99 | One-time |
| Sale Package 3 | $2.99 | One-time |
| 250 Karat | $3.99 | One-time |
| Karat Bonus | $3.99 | One-time |
| 2025 Exclusive Package 1 | $4.99 | One-time |
| Value Package 1 | $6.99 | One-time |
| 500 Karat | $7.99 | One-time |
| Hot Deal Package 1 | $7.99 | One-time |