Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ASOBIMO,Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game looks quite good, has fairly decent mechanica to it, has good dialogue, lots to do (I’m only at the beginning, but I assume that continues). I had a problem with the game loading, and the developers fixed it in a day or two, which is way faster than I’ve ever seen a response about a bug. Really excited to see the rest of this game. It’s fun to play, and it’s exactly the kind of game I’ve been looking for
So far it is a fun game, if not a little frustrating at times. When I try to send a chat message nothing happens, then it says to wait to send another message when the original one never sent. Also, you would think the size of the windows that you have to catch a fish actually mean something. I’ll get the smallest window possible multiple times in a row only to catch a sweetfish almost every time. I’ve been trying to catch a daimyo carp for a quest for hours. I don’t know how many times I’ve had to go back to repair my fishing poles just to keep trying in vain.
It’s a very good game. The battle mechanics needs major improvements. A party set up that shares the same HP bar and ultimate % build, yet only allowed to use 1 character at a time by toggling between them defeats the purpose of the party setup. Also it defeats the purpose of having the party setup if the party of 3 can’t fight together to assist according to their job abilities to make boss/mons fights, farming, exp grind, etc. more fun. The battle system needs shortcut for quick item use such as healing items. Having to open up the menu to use healing items while still getting damage from boss/mons fights is really annoying especially zones that’s over crowded with monsters. Since all attacks are all AoE. Please look into this and hope there be room to improve. I’m a huge fan I would hate to see this new game go down the drain when there’s still more to be done. Thank you.
The starlight is our hope. "METRIA", a 3D action RPG where hope and sin collide, is packed with an original story unfolding in a classic fantasy world...
| Name | Price | Type |
|---|---|---|
| Star Crystal Pack A | $0.99 | One-time |
| Star Crystal Pack B | $3.99 | One-time |
| Star Stone Pass | $4.99 | One-time |
| AP Recovery Pass | $6.99 | One-time |
| Star Crystal Pack C | $9.99 | One-time |
| Star Crystal Pack D | $19.99 | One-time |
| Release Celebration Pack A | $19.99 | One-time |
| Release Celebration Pack B | $29.99 | One-time |
| Release Celebration Pack C | $59.99 | One-time |
| Star Crystal Pack F | $59.99 | One-time |