Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Northica · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First of all. Microtransactions? Where? They’re not necessary OR required. The old version of the game was a lot more “pay to play” because this version has Free rewards if you watch the ads! And what is a few ads when you get extra stuff without paying a penny?! Used to be the only way to get anywhere in the game was the grind and pay the mini kits to get extra stuff- now if you’re patient and watch the ads you get the rewards daily!! The game does get quite grindy, which I understand isn’t for everyone. But it makes it easy to pop open, slay some monsters and villains and reap the rewards. The story feels a little slow because of this, sure- however the same can be said for many bigger RPG’s also where grinding is a core mechanic. It’s also in what class combination/abilities you choose. For everyone getting really mad, “I’m dying so much in the beginning!” You need a healer… Class/Ability/Character combinations can make a huge difference. It’s a deeper game than that and it’s a TON of fun. The expansions are really cool, Fist of +1 Fury is my favorite.
Here’s how to be an evil corporate money hungry joy destroying game developer, in three easy steps: 1: Find a great indie game made with love and skill that has a devoted fanbase for their clever, well-balanced, and genuinely innovative gameplay devoid of micro transactions which respects the player at every level. Then buy them out with a small portion of your cruelty-infused corporate raid stash of money. 2: Retool the game to be “free” and a micro transaction nightmare, destroying game balance, any sense of fun or reward in playing the game, and any shred of respect for the player. Rake in the cash in the transition period where the game’s good reputation gradually gets replaced by hate reviews, tanking the game’s reputation so much it gets booted off the App Store. Good job so far, you’ve already pocketed ridiculously amounts of cash just by being ruthless, but wait, there’s more! 3: invent a new game company, whose only product is this zombie of a game, and put it up on the App Store again, raking in yet more cash from the game’s lasting good reputation from the before times. If and when it gets booted off the App Store again once players get wise, rinse, repeat, and make more of that sweet sweet con man money. Congratulations! You are now rich, although we recommend a vomitus bucket next to your bathroom mirror for those moments when what you have left of a soul peeks through your grimace of success and the heaving starts.
Let me start by saying I’ve never played any of the other versions of this game, but I have been aware of it for some time and was excited to see it show up on the App Store. The gameplay is excellent as many have said before it’s a really fun very addictive game but I don’t know how, well that will remain in my gameplay loop seeing as there is no pay-to-own premium version of this game meeting, you will always have to suffer with ads or exorbitant pricing for endgame currencies that essentially never go away. Meaning, that this could turn into a very extremely expensive source of entertainment very quickly I’ve read other reviews that this game is significantly more grinding than previous versions and I can attest that I have had to do a lot of extra grinding for experience just to complete quests. I’m currently stuck on a quest. I can’t seem to finish and I don’t know how many levels I’m going to have to grind until I qualify. Of course, the game offers you lots of ways to advance without grinding that are very very expensive. There are options in this game for $50 plus for endgame currencies that you’re going to use immediately and immediately need more meaning a person could easily spend 100s of dollars in a matter of days. If not hours it’s just ridiculous. This should have a premium version I should be able to pay five or $10 and then just play the game and never have to worry about any of that other stuff. Heck if you want that bad charge 15 or 20 like if you think you’re on the same level as Final Fantasy but come on guys I would be really surprised if they have good player retention.
"It does give that Dungeons & Dragons feel that we love" -Gamer.nl "What better way to have some fun with the traditions of fantasy video games and n...
| Name | Price | Type |
|---|---|---|
| Starter Kit | $4.99 | One-time |
| Official Offer | $4.99 | One-time |
| Roomstarter | $4.99 | One-time |
| 200 Diamonds | $4.99 | One-time |
| Enchanting Set | $9.99 | One-time |
| 480 Diamonds | $9.99 | One-time |
| Tanking Set | $14.99 | One-time |
| Mage Set | $14.99 | One-time |
| 1000 Diamonds | $19.99 | One-time |
| 2600 Diamonds | $54.99 | One-time |