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How Much Does Juno: New Origins Complete Ed. Make?
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Reviews (3)โผ
1. The planes are amazing 2. The graphics put KSP to shame, and are at least a smidge better than anything KSP 2 has 3. The hardware requirements are super accessible. The fact you can get a DESKTOP that will STRUGGLE to run KSP 2 with MODERATE graphics? Squad must not be trying! Jundroo? You can at least manage 30FPS+ on even BETTER graphics on a THREE YEAR OLD IPHONE 12 is just amazing!!!!!! 4. They listen to the community so much! I left a yt comment on their channel saying that the โSR2โ on their app logo was confusing considering their name wasnโt โSimpleRockets 2โ anymore, and they removed it! 5. The game is so versatile that the first time I got to orbit in Career mode was when my mom was driving me to school. Wonder why my mom drives me to school? Look below 6. The game is so easy even I, a pre-teen, can understand a lot of the stuff that goes on. I have yet to see a single space kraken in the Juno planetary system. Speaking of planetary systems, 7. You can make your own planetary systems, on mobile! Ok my cursor is going wacky now, all I have to say is that I would like to give whoever made the physics engine a big fat hug :) You shouldnโt get this if you want some KSP knockoff, you should get this PERIOD.
Rocket building takes 10-30 mins not because it is complicated (like ksp is) but because the controls for moving and placing parts take several tries to get right (specifically placing radial separators) the mirror tool is completely disfunctional, as it mirrors them about 45 degrees off of where the first object was placed, and not anywhere near the opposite side, making getting a proper center of thrust next to impossible considering you need to manually place the separators every time. Flying rockets is incredibly easy, the game changed from 2d to 3D flying mechanics well, but building rockets is frustrating and building rockets correctly is even more of a challenge. The hit boxes for the arrows to make parts bigger clip through the object so you are likely to completely screw up and change the size of a fuel tank while spending 3-5 minutes trying to place it on a radial separator, messing up the center of mass and causing you to need to start the hard and grueling process all over again. Even if you know the exact parts to use and where it still takes ages to build a rocket, and even more to build a functioning one, I might still play but itโs just not intuitive at all. Edit: forgot to mention there is no tutorial at all, the only way you can build a functioning rocket is if you understand ksp mechanics with center of mass, lift, and thrust Edit #2: there is a tutorial apparently, I just never ended up seeing it
Ever since I started playing Orbiter on my dadโs laptop 10 years ago, Iโve wanted something like that to play on my phone. Well, here it is. I loved SimpleRockets 1, but 2 just blows it out of the water. There is literally no limit to what you can do. To the people leaving bad reviews saying itโs โtoo complicatedโ or โimpossibleโ: there are plenty of other mindless games out there for people like you that like to just open a game and play without having to think about what youโre doing or do any planning. This isnโt one of those games. Donโt fault SR2 or the developers because you canโt put the time in to figure out how to use it. This game is all about experimentation, design, and tweaking. Itโs not the game you just pick up and mess around with for 15 minutes on your lunch break. The controls can be a bit overwhelming at first. I know I was, but I got them down within a day. It is kind of a lot of information to fit into a small screen but honestly I canโt think of a better way to do it so I donโt fault the developers.
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App Detailsโผ
Bring to life anything you can imagine from rockets and airplanes to cars and more. Automate them with a visual programming language. Explore 3D plane...