Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playmation Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Very cool concept that is ripe for building on. I wish all my sentences from the round were saved and strung together at the end of the round. I'd like a toggle button change all the tenses to plural for just that round. Maybe it'd be cool if themes/genres could be applied to the words, too, e.g. fairy tale, Shakespearan, mystery. That sort of thing. Keep building this game!
Lewis Carroll would have loved this game. As a fan of Noam Chomsky's linguistics, the name caught my eye, and I've enjoyed playing the game. Working on sentences rather than letters and words as in most games of this category is a refreshing change. I've recommended it to my Facebook friends. The sentences are often so amusing or accidentally poetic that my one request for an improvement would be for the game to record an archive of all the sentences made and allow us to keep just the ones we like. Thanks for giving us a toy that plays with semantics and semiotics so amusingly.
It's hard to build sentences when 95% of the words are plurals and the game doesn't allow stringing plurals. ”Artists opinions consume penguins" should be a legitimate sentence—and it IS, in actual English, however nonsensical—and yet in the game it's rejected. It would be nice to be able to do this. It would also be nice to be able to reset the board with all new words, since Endless mode doesn't seem to start a new game.
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