Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Make It So Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
How can you have the option to draft but not the option to scout. It should at least have the players overalls already showing up instead of letter grades since we can’t scout.
Before the in app purchase, this was the ideal gm game. Choose your team and work with them from the highs and lows of each season. It was almost a basketball rpg! Start with a low rated team and build them into a young and upcoming super team. Or start off with a dominant dynasty, win a championship and show the league who's top dog for the tim being. The system you guys had created was perfect! I found a 66 overall 22 year old kid who ended up being my league mvp from free agency. I had my best player end up becoming a veteran back who faded out of the league. My team won it all with our highest guy being 79 overall. Possibilties were endless! Until this last update, in app purchases restricts you from you favorite city and restricts you to atlanta, unless your willing to pay money to choose others. I understand the devs have to do this, but at least do it to where you cant restart leagues with out paying or maybe a multiplayer mode where you and 6 other people take over a team and try to win it all over the course of the week. But dont take things you have already given us! Thats just unfair devs. I understand you have to make your money, but just hear your real fans.
This game is pretty user friendly and looks to head in a decent direction. However, it lacks a lot of detail and options: - you can't sign a head coach or other administrators - you can't scout upcoming rookies so drafting becomes very confusing. - you can't put players through practice or on a trading block. - random things such as player emergencies or injuries don't happen. - there's no window where you can view a player's stats from previous years. -there's no window to view your team stats and compare them with other teams.. The point of this game is to manage with skill and customize teams and players.... This game allows for none of that.... I can't even create my own player from scratch... The foundation is there, it just needs to expand.
Manage your team to a Championship! Build through the draft, or through free agent signings and trades as your team competes in a 30-team league. Set...
| Name | Price | Type |
|---|---|---|
| +15 Coins | $1.99 | One-time |
| +60 Coins | $4.99 | One-time |
| Full Version | $9.99 | One-time |