Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jeff Weeks · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I got a notification that my prior review of 3 stars received a response. I appreciate the 3rd difficulty level, but I'm still not experiencing the 2-finger control. It's been a long time, but based on replaying the game just now I believe what I meant was that often when I'm trying to move myself on the maze I instead end up rotating the screen; hence, it would be nice if when one finger is moving myself a second finger on the screen would rotate the view (and vice versa). Due to all the extra path segments in Extta Hard mode, it's especially difficult to move myself with current controls. I did manage to complete an Extra Hard level though, and it was a nice challenge.
Drag the slider to the goal, following tubes that snake around in four dimensions. 4D Maze draws the first three dimensions in the usual way, while us...