Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Turborilla · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Straight up garbage!!! Been almost 5 months and no improvement to the issues stated below even after the developer responded. I would go negative stars at this point if that was a thing. When this game works properly it is really fun but the sound and ad glitches it has turned into has completely ruined it. The game played and worked great for many years until it didn’t. I have been experiencing the problems for over a year now and have reached out to the support team multiple times receiving no solutions to the problems. After reading the reviews for the first time today it appears I am not the only one with this ongoing problem and not the only one who has reached out to the support team multiple times with no solutions to resolve the issues. I have used truck loads of extra minutes that I have purchased after having a good run in a race interrupted from distractions with the sound and ad glitches and lagging problems. Very disappointing. Today the problems are so bad the game is barely even playable. Definitely not enjoyable. One star for today. They seem to have no concerns or urgency on fixing the issues for as long as it has been going on. Glitchy ad revenue seems to be more important than user experience.
Like many say, this is a next level game. I have only one issue and it seems it would be so easy to implement. Please make the throttle, break and tilt controls adjustable! Like in one of your other games MadSkillsBMX. In that game/app the player can adjust the controls so that they are easier to access. I have an iPad Pro 12.9” and the controls tiny and placed right in the bottom corners. When I’m holding the iPad in a comfortable way I have to bend my thumbs down below my pinky finger to access the controls. But I like the game so much I put to with it. Im pretty sure my hands are becoming deformed though. Is that the plan? Are you trying to affect human evolution by forcing our bodies to grow a thumb out of both sides of our hands? That would be cool! Imagine having four thumbs! Although it is truly a testament to how much the devs believe in this game. I mean, it takes thousands of years for that kind thing to happen so it’s obvious they are in it for the long haul! And believe me, I’m down with the four thumb thing and will continue to contort my hands to further the dream. But every now and then, like when my hands are so cramped and painful that I can’t pick up a pencil to write or a fork to eat, it would be nice to have the option to take a break from evolving and play like us boring two thumb humans were probably intended to play this game every now and then. And then, as soon as I could feed myself again I promise I’ll get right back to work! Long live FTW! (four thumb world) ¡!!!!¡
The game is awesome, I’ve been playing it for years, reached division 1, and am level 141, but the lag is abhorrent. There is nothing worse than beating someone by 20-30 meters and then lagging only to completely screw up your run. The multiplayer jam tracks are also becoming less fun due to over complicated rhythms; there is always one fun track and one track that makes me question whether or not it’s worth staying in my division so that I don’t have to put hundreds of attempts on it. Unlike other complaints, I think the bike balance is fine, if you learn the game then racing others is quite fun (aside from the lag) and the versus tracks are normally very well done, sometimes more so than the multiplayer jams.
OVER 11 MILLION DOWNLOADS! A #1 GAME IN 48 COUNTRIES! Discover what professional racers, motocross fans, and casual gamers across the globe already k...
| Name | Price | Type |
|---|---|---|
| Pro Colors | $1.99 | One-time |
| Track Packs (Monthly) | $1.99 | Monthly |
| batch of 10 Rockets | $1.99 | One-time |
| batch of 40 Rockets | $2.99 | One-time |
| Bike #3 | $2.99 | One-time |
| batch of 3 Premium Jam weeks | $2.99 | One-time |
| Bike #4 | $3.99 | One-time |
| Huge Pack of Minutes | $3.99 | One-time |
| Bike #5 | $5.99 | One-time |
| Bike #6 | $7.99 | One-time |