Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Heseri Games Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I liked this game a lot, it’s a fun shooter game. Sadly everyone has to get paid so there’s an annoying amount of ads. I do think it has a lot of potential to be a good subway surfers randomly generated high score based sort of game. This game would look really good on some doom scrolling videos. It’s just very slow, to have benefits you either have to pay or watch ads so definitely a pay to win. You can advance but it gets gradually harder every stage.
It’s fun but you can’t miss once or your dead, the fighting your way through time aspect is kinda cool but annoying at the beginning and the upgrades feel meaningless because every time you upgrade oh you upgraded damage the enemies have more health oh you upgraded speed they now move faster it just seems that every time you upgrade the enemies do to so it never changes which is trash because the sole purpose of the game is fight die get money upgrade repeat and if the upgrades don’t mean anything then what’s the point overall great game but FIX THE UPGRADES.
Fun and addictive, does get repetitive tho, levels are fairly similar with some having different interactble aspects and can take around 15 minutes to complete. I think there's like 7 levels currently and after completing all of them you get sent back to the first level. The weapon variation is pretty cool. Although it was entertaining, there could be some additions. I think a melee or some kind of kick would be cool to add so instead of repeatedly dying the first few attempts at a mission you could survive a little longer or it could be an upgrade you can buy. After completing all the levels, I think a permanent boost to your character would be nice but the levels become harder or longer. Adding an endless mode would also be good to have instead of repeatedly doing the same levels and could have its own upgrades and stuff separate. I was also thinking of instead of a boost after completing all the levels, you get a special kind of currency for unique upgrades in endless mode, but I dont know how that could be implemented and rewarding for players. That's all I got for now. Thanks for an amazing game.
Shoot Zombies and other mobs as you fight to escape in a world of active ragdoll mayhem!
| Name | Price | Type |
|---|---|---|
| Small Gem Pack | $2.99 | One-time |
| No Ads | $4.99 | One-time |
| Start Pack | $6.99 | One-time |
| Medium Gem Pack | $7.99 | One-time |
| Large Gem Pack | $14.99 | One-time |