Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fun Journey Network Technology Co., Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
戰力根本只是參考,高戰還能打輸低戰。這遊戲就是克金越多的人越強,不克金或是中斷克金很容易就被後面的人追上。 新服還跟舊服合在一起,舊服的高戰專門欺負新服的玩家,那這樣還需要玩嗎?
就是要你一直花錢而已,連5x 億的人,都賣號了,還賣不掉,你們還要挖洞給自己跳,那就繼續跳吧!
這是一個除了錢之外沒有其他的遊戲,充值才有高戰裝備,充值才有高戰傳奇角色,等級是騙人卡您關的設計,聯盟是讓您看到某些人不斷創造儲值的氛圍,後面的角色一出,管您前面有多強,沒拿到您就算戰力贏過其他玩家3千萬以上,還是被打玩的,有要課金的,記得某騎士一定要課,有某騎的7千萬戰力打接近一億戰力沒某騎的,打起來像打豆腐一樣輕鬆! 總結,這遊戲課金才是重點歐!
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