Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SayGames LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Out of the three or four drop-and-merge-round-things games I’ve tried, this is by far the most addictively fun and prettiest to look at. The animation, physics, and effects especially when merges domino (sometimes unexpectedly) are truly beautiful. I actually don’t mind when I lose a stage because by that point I’ve already had many wonderful successes (and there isn’t really “losing” or getting stuck anyway). After many hours of playing, I decided to pay for the ad-free version. Couple of annoying quirks: There’s a sort of fruit “progress bar” at the bottom that I keep accidentally tapping which interrupts dragging - my touches should not be affected by it. And the level up animation is SUPER intrusive, laying over the whole screen often when I’m about to make a careful drop. It’s caused accidents, and doesn’t need to be anywhere as intrusive as it is; leveling up has no apparent impact on the immediate gameplay.
I downloaded a few merge games before this because the ads had merging that required some skill in dropping the pieces in the right place, only to have them be a grid where you just drag and drop to match similar items. This is exactly what I’ve been looking for! I did pay $6.99 to remove ads after I’d played it a couple of days - I don’t mind a one-time payment to a game I enjoy. There are optional ads to watch for extra moves, refilling lived or additional boosters, which I don’t mind. I see from other reviews that the game has changed, but only the shapes, and that’s not what makes the game fun for me.
DONT DOWNLOAD!!The game was very fun when it was blocks, I loved the mechanics and music. I used to play it everyday and now the game isn’t even fun with the new change. The design is creepy with the fruit watching your movement and it’s too easy now. The new game is like every other fruit merge game on the AppStore. Could you please bring the blocks back? I understand that it copies Minecraft some but you could at least change the blocks from ores to something else instead of changing the squares to spheres. You’re ruining your game and the ratings are going down so just bring the old game back. Like other people I probably won’t play it as much as I used to. The music also sounds horrible and too loud. For people looking to download this game, you probably shouldn’t because it’s a waste of storage and it’s boring since it’s like all the other apps. (2nd part) The star rating is starting to go down because their game is so terrible now after the sphere update. 9/10 players don’t recommend. BRING BACK THE CUBES.
► PEAR-SITIVELY DELIGHTFUL Fruit Clash is fruit merging at its finest: working against physics, you’ll need to merge a variety of falling fruits into...
| Name | Price | Type |
|---|---|---|
| Small CoinsBundle | $1.99 | One-time |
| Small Hammer Bundle | $2.99 | One-time |
| Medium Coins Bundle | $3.99 | One-time |
| Beginner Bundle | $4.99 | One-time |
| Remove ADS | $4.99 | One-time |
| No Ads Coins Bundle | $6.99 | One-time |
| No Ads Offer | $6.99 | One-time |
| No Ads Bundle | $6.99 | One-time |
| Starter pack | $7.99 | One-time |
| Master Bundle | $14.99 | One-time |