Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BoomLabs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
建议增加血条血量显示,且更准确,匹配的人机玩家攻击力装备攻击力和段位相等,增加幸运,闪避,减伤,现在都是一击必杀,职业分家,弓箭手,投矛手,斧手,每次组队,玩家可自主选择出手角色,也可有更多对战时长增加对战趣味性,可以适当氪金,好的游戏需要收益来维持后期更新
很喜欢这款单机游戏,不能接受的是已经卡退。 建议:更新地图;像一些低级的装备,可以让玩家选择丢弃或者分解;希望能ID登陆,换了一个手机又得从0开始,很不方便。 打下来感觉一直和人机打,看了评论区,又感觉很多人玩,希望能遇到在座的各位。对于建议如开发者觉得过于困难,希望先把卡退的问题优化。
两天就可以通关,关卡设置不合理,人物站的地方不会更新,导致数据可以固定,比如最后一关阿拉斯加,场景太少,一共就三个,玩到要吐,看一眼就知道固定在-7可以爆头。头像玩了好几天了都不知道咋设置,昵称也没地方改。希望赶紧更新一下关卡,每个难度的星级里,随机调整人物站位。
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