Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BoomLabs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
升级或者齿轮应该加上名称,最起码让人知道这个齿轮的用途和升级加的是什么属性。应该再把音量调整再优化一下,想边听小说边玩,音量关了之后还有游戏声音
首先它是一个好游戏,很有创意,目前我玩了是没有多少广告,除了我自己去时间加速看了广告。 蛋是!!!! 我有一些东西真的不理解,请问你们究竟是怎么做到第一遍打第二遍打同一个关卡难度不一样的呢?(故意调高难度增加可玩性是吧?你们也是人才!) 还有最牛马的是你可以在第二个关卡遇见30块的东西,我请问呢?第一关22块是必定全花的,第二关打完就只给10块,你刷一个30的东西???(合着非酋还不能碰是吧?)
玩了两章,感觉是比较简单有趣的小游戏 打不过了也能拿到奖励升级了重新打,如果接受看广告还可以拿得更多。 比较适合打发时间啊
机械轰鸣,战火重燃! 告别平庸,迎接一场前所未有的解谜冒险!敌军压境,唯有钢铁与智慧,才能铸就胜利的曙光! 现在,就动手打造一台运转精密、火力全开的战争机器吧!排布齿轮,巧妙连接,你的工厂将成为摧毁邪恶势力的终极堡垒! 面对重重挑战,你将面临无数战略抉择。是用箭如雨下的弓箭手,远程狙击敌人?还是率领...