Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BoomLabs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
就像很多广告里那种点击工具箱图标出来很多小图案相同的合成的小游戏,合成一定次数后就收集完成,没必要专门下一个app来玩
希望多出这种作品,广告想看就看不想看也没啥,画面好。
无穷无尽的弹窗小广告,会在你连击的时候强制让你休息几秒断掉连胜,碰一下屏幕就跳转得物,下面的小广告也是x掉三秒后会卷土重来。你本来就设置了看广告可以获取钻石无尽体力这些功能,为什么还要把强制广告塞到玩家眼前?
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