Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Abdullah Alhijaily · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ads for any reward broken. Even the review button broken. Otherwise has potential
So I really like this game at its core - it’s been fun. But it’s just lacking some little things, from being able to scale the UI (holy cow everything is SO SMALL), to not being able to see what the towers available for gems purchase do, to ads not loading? Which I just read another review that there are some forced ads which if I had experienced, that is literally ALWAYS a 100% delete for me. You don’t need to force ads, ever - offer them for rewards. If your game isn’t good enough to incentivize players to watch the ads it’s not a good game. So fix the ads, and get rid of the forced ads. The game also feels kinda minimal? I’d look forward to more content and quality of life improvements, like I said this is a neat start.
A lot of fun to be had but in a lot of ways the dev seems like they want to take the fun away with what happens when you reset. I can see the fun here so why do I lose everything when Sacrificing and why is it such a chore to get back to the same spot? Please, let Automator stay unlocked first of all, make it WAY more powerful, and there HAS to be a way to unlock Valor without Sacrificing because it’s just horrendous when you spend 3 days building up to Sacrifice, get a tiny bit of Valor that doesn’t make much progress and now you’re asked to start all over. There’s no real incentive to keep going. Again, I can see the fun, it’s just constantly being taken from me.
Jump into a world where monsters are everywhere, and it's up to you to stop them! -A flexible game that you can play as your main activity or enjoy c...
| Name | Price | Type |
|---|---|---|
| 200 Gems | $1.99 | One-time |
| Super Offer | $4.99 | One-time |
| 550 Gems | $4.99 | One-time |
| 1150 Gems | $9.99 | One-time |
| 2400 Gems | $19.99 | One-time |
| 6500 Gems | $49.99 | One-time |
| 15000 Gems | $99.99 | One-time |