Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Isao Nakamura · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Was almost about to buy the speed upgrade in this game (only bought the no ads so far) and then this “update” took away an entire row of the grid, and added a ton of monetization schemes to the game. Game was barely worth playing other than a way to pass time on the toilet. They difficulty and content is laughable. I genuinely only stuck around as long as I did because I thought it was an alpha game and had potential. Turns out devs think it’s a finished game worth all the scummiest monetization schemes.
Game is fun so far I wish think had more explanation other than that so far so good can’t wait for more updates.
(PSA 1: game does not start in English, bottom right text is ‘settings’ than hit Language, check box next to English and reset game) (PSA 2: game will not idle when closed unless you click auto and have it in the idle screen) Pros - 6 jobs to choose between with plenty to unlock. Learn skills, buffs and skill slots. Skills belong to a category and can be equipped by any job that has a skill slot of the same category once unlocked. - 15 stat categories which is a lot for most. - 6 equipment slots, gear can have up to 3 RNG enchantments on it plus main stat (maybe more with progression). Gear is not job restricted. Cons - Needs PSAs. - Poor inventory management. I could use maybe 5+ pre-sets to quickly change gear as right now it’s very tedious switching between offensive gear, xp gear, item drop gear and some jobs that need specific stats. Delete all items with zero enchantment would be greatly appreciated as well. - skills aren’t explained well. - Jobs tend to start with their drawbacks and you have to invest a lot of time or boost to find out if they are even good at all. E.I. Blind samurai job starting with -100% hit chance is way to rough for only a tier 2 job as it’s not possible balance that high of a debuff that soon in the game. - jobs should have buff slots as well similar to skill slots. - enchantments should include attack as well as more offensive stats to balance out all the defensive stats. - it doesn’t seem to have a huge focus on speed consider it’s the name of the game. Would be cool to see more content with this in mind.
As you explore and explore the vast world, growth a wide variety of jobs, defeat even more powerful enemies, acquire unique equipment and open up new...