Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Brilliant Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Obvious cash grab/rip off developer. Game is fine and functional if you are looking for Balatro at home, slow not as customizable and ads you can’t disable. Much slower ramp up in terms of “blind” difficulty so don’t expect anything crazy and be to increasing in scores of say 200 to 250 to 300 etc. Also the sounds are straight just ripped from Balatro.
…of Balatro, without the store or currency aspect. Speaking of money, can developers please let me pay for full version of game rather put up with gawd awful ads.
Fun, but animates painfully slow even on 2x
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