Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Erabit Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Dear developers, I’m a 26 year old with cerebral palsy playing this awesome game with the touch controls well enough but could you guys try and make an auto-attack? I was able to beat and fully master Dead Cells this way and I feel like that would make this game more fun and less taxing on my hands, otherwise this is a magnificent game, take care! 🙂🙂
Like the game so far only thing is I wish the onscreen button overlay would go away if a remote is being used
Joystick is horrible. Half the time it doesn’t appear when you touch the screen so you just stand in place. Make a joystick that stays in one spot or make it like brotatoes. The other buttons like dash and att and jump are hard to hit and i miss them a lot. No setting to adjust anything on the hud. I do not understand why you devs release games with next to no customization. This game is almost unplayable on your phone you need to use a controller which defeats the purpose of having this game on my phone. You also still have computer buttons showing up on the screen. What a mess. I am half tempted to get a refund. DO BETTER.
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