Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Elecube · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The only mild complaint I have is the soldiers aren’t able to hold their own most of the time if the monster is right on top of them, which in retrospect, makes sense if a giant monster is on you. If the soldiers are able to be buffed a little bit then I think it would level the playing field.
This game has a lot of potential, it is already great right now but it lacks content so people may find it fun but leave for a while. Here are some game suggestions: Medical NPC, When player dies, a npc will carry the player back to their ship on a stretcher and heal the player slowly. Also, optimize some damage and hp because sometimes gameplay can be unbalanced, as well as expand the map because the alien doesn’t have too much hiding spaces, the hunters have quite a nice field of vision which covers a lot of the map when they spread out. Add more behavioural features to hunter npcs so they won’t rush the alien, they can distance, maybe even add a hunter that sets up camp and hide, give them formations. Also add a shop to upgrade your npcs through system of gaining coins over time in a single game. Some events like earthquakes, floods, or dust storms would add some chaos to the game. All of these are ideas that I think could make the game more interesting and fun for players.
The hunters and the hunted is a pretty fun thing to play as AGAINST BOTS I can’t stand why the bots spam’s with the player having more health and I can’t run away you should nerf the hunters hard and give them a mechanic to revive not eat teammates and make it so if their ship is broken the survivors have to kill the alien or die from a swarm of them (basically a storm) that damages you and the alien and the storm of other aliens eat the people who died in storm. Use that for a update and STOP MAKING THIS GAME PAY TO WIN btw my user is melonnator
"Alien Hunter" is a top-down, real-time, stealth-action, multiplayer game that pits you against friends or foes in adrenaline-pumping 1v1 and 2v2 batt...
| Name | Price | Type |
|---|---|---|
| Tiny Starfuel Pack | $1.99 | One-time |
| Small Strafuel Pack | $3.99 | One-time |
| Hunter Starter Pack | $3.99 | One-time |
| Alien Starter Pack | $3.99 | One-time |
| Alien Pack 2 | $7.99 | One-time |
| Hunter Pack 2 | $7.99 | One-time |
| Medium Starfuel Pack | $7.99 | One-time |
| Hunter Pack 3 | $14.99 | One-time |
| Large Starfuel Pack | $14.99 | One-time |
| Huge Starfuel Pack | $29.99 | One-time |