Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Yakuto · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Very fun game where you have 3 balls that you roll with different stats and each being able to upgrade to mkII and mkIII. I think when matching up with another player you should be able to see their overall W-L beside their name & maybe some sort of tournament event or something besides just league so far - Also think on your profile where it shows you Wins and losses and stuff, it should show your avg score from your games 47, 53, etc. - Also think during a match, clicking on your profile should bring up some stickers that you can click to taunt your opponent
If you’re going to attack my wallet at least be clear about. I’m not crazy about spending money to craft, clean and repair my bowling balls only to have to scrap them shortly afterwards. I’ve yet to fully understand the craft and core cards assignment to any particular ball. It’s exhausting to constantly have to keep maintaining your collection of balls many times having your 3-ball active rotation average less than 40% effectiveness. The conventional bowling scoring (League mode) and the well thought out Arcade mode are fun but suffer from the constantly degrading ball. Changes that would have to take place for me to spend another dime: (1) Scrap the ball maintenance nonsense. Sell balls with preset features and then sell Hook, Speed, Power, and Precision upgrades but only if the gamer has met a particular level threshold. (2) The developer’s revenue should be tied to games played not to advance the “pay to win” scramble. (3) Where are Friends Invites? Bots will have to exist in this type of game but I can’t play a friend in an exciting game of High Voltage or Shootout? You can always charge me. If you follow these guidelines you have a true 5-STAR game. If you stay as is you have a freemium nightmare.
It’s fun. I like it. Cool game modes and maybe the best controls for a bowling game so far. But can’t we get a simple single player 10-frame mode, where we can play a normal game too? Call it single player, traditional, practice, I don’t care. I just don’t understand why so many bowling apps leave such a basic feature out.
You've never seen a bowling game quite like this before! Head into the world of Bowling Fury and enjoy a fast-paced 3D tenpin PvP challenge like no ot...
| Name | Price | Type |
|---|---|---|
| Handful of Gems | $1.99 | One-time |
| Gold Shot | $1.99 | One-time |
| Handful of Coins | $1.99 | One-time |
| No Ads | $2.99 | One-time |
| Pile of Gems | $4.99 | One-time |
| Rebel Starter Pack | $4.99 | One-time |
| Pile of Coins | $4.99 | One-time |
| Andromeda Starter Pack | $7.99 | One-time |
| Case of Gems | $9.99 | One-time |
| Ripple Starter Pack | $9.99 | One-time |