Magic Tower Hero - DungeonKing

HAPPY CAT GAMING (HK) LIMITED · iOS

Magic Tower Hero - DungeonKing

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Magic Tower Hero - DungeonKing screenshot 1Magic Tower Hero - DungeonKing screenshot 2Magic Tower Hero - DungeonKing screenshot 3Magic Tower Hero - DungeonKing screenshot 4Magic Tower Hero - DungeonKing screenshot 5

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Magic Tower Hero - DungeonKing Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.3 ★(213)

Rating Distribution

4.3
★★★★☆
213 reviews
5
11%
4
0%
3
5%
2
11%
1
72%

Top Countries

🇺🇸 US🇨🇦 CA🇧🇷 BR
Reviews (3)▼
★★★☆☆peepeehead123697/1/2023
3.5 stars, has lots of potential, needs work

So the core idea of these type of progression games is ratios. Time/money invested to gear/equipment/progression. The concept of the game is great, but past lvl 40, the progress feels awfully sluggish. The grinding gets rough if you don’t spend any money. Not only that but if you use the shop, a red skill costs roughly 3200 gems, this is equivalent to roughly 20 dollars in game money, this price equivalence is pretty crazy, Considering the red skill is not really that much of a power jump compared to the orange one, since the investment to level it is also doubled. But hey guess what, once you do get that red skill it still doesn’t matter, because the requirements for it actually make you be really far into the game. You can actually use red items unless you meet some crazy requirements (allocate 20 stat points in x stat) plus have the orange version of said skill, which is already pretty hard to come by. Remember that you only gain 1 stat point per level and even if you do allocate all 20 of your stat points to it, about 60-75 percent of all stats are useless, so you gotta use a reset (which costs about 300 gems) right after to allocate your stats back into something useful. Which you gotta do if you don’t want to just have empty stat points wasted on a useless stat like agi which gives you moves speed. Other than the ratios, your repetitive grind makes the progression seems slower, add more chance based encounters, drops, mobs, and maybe even bonus “keys” to access different levels. Even an automated “clan battle” where 20 characters fight each other without the player being able to control it sounds really cool. The games just needs better ratios and more content. Other than that, this is a great game with lots of potential. Also, the game is too simple to be this resource intensive, do something about the overheating and battery life.

★★★☆☆>>yupyuppers<<7/1/2023
Needs QoL improvements

Discord community has made a long list of QoL improvements, we need the developers to listen to the players and their wants. Instead, updates keep coming out that are promoting pay wall. Game is fun and has a great community that spilled over from similar games (bit heroes/bit legends). Still needs work tho, and more than anything, developer feedback, transparency, and support. The progress reward bar has been reset several times in error (and I don&#39;t believe we&#39;ve been compensated for it), and there&#39;s been a couple unannounced maintenances lately that cost players boosts they were running. Room for improvement, but great concept

★★★★☆Hellfire114N6/30/2023
Fun game

Fun game so far. Could benefit strongly from replenishing vigor during online play to incentivize more activity and rewarding players who want to play more. Only getting enough energy to do one dungeon run every 8 hours is very meh. And the game crashes frequently and causes a lot of phone heat. If that stuff gets fixed it will be 5 stars for sure.

Version History (7)▼
1.0.76/13/2025
1.0.64/2/2025
1.0.52/21/2025
1.0.38/21/2023
1.0.28/2/2023
1.0.17/11/2023
1.05/29/2023
Available In (35 Countries)▼
🇺🇸 United States🇨🇦 Canada🇬🇧 United Kingdom🇩🇰 Denmark🇫🇮 Finland🇳🇴 Norway🇸🇪 Sweden🇨🇭 Switzerland🇫🇷 France🇩🇪 Germany🇮🇹 Italy🇦🇷 Argentina🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇿 Czech Republic🇪🇨 EC🇬🇷 Greece🇱🇹 Lithuania🇱🇺 LU🇲🇽 Mexico🇳🇱 Netherlands🇵🇦 PA🇵🇪 Peru🇵🇱 Poland🇵🇹 Portugal🇷🇴 Romania🇪🇸 Spain🇺🇾 UY🇻🇪 VE🇧🇴 BO🇵🇾 PY🇦🇺 Australia🇳🇿 New Zealand
Supported Languages (23)▼
ArabicDutchEnglishFrenchGermanHebrewHIIndonesianGAItalianJapaneseKoreanMalaySENorwegianPolishPortugueseChineseSpanishSwedishTurkishURVietnamese
App Details▼

◈ Free Adventure Embark on your own adventure, or join a faction and explore the world with friends. ◈ Diverse Gameplay Events Experience a variety of...

iOS App ID
6448417906
Content Rating
13+
Min OS
13.0
Size
401.7 MB
In-App Purchases
Yes
Publisher
HAPPY CAT GAMING (HK) LIMITED
Ho

In-App Purchases (10)

NamePriceType
Double Experience Gift Pack$0.99One-time
Skill Gift$0.99One-time
Wings Gift Pack$0.99One-time
Pet Gift Pack$0.99One-time
$1.99 Privilege gift$1.99One-time
$2.99 Privilege gift$2.99One-time
Deluxe Gift Pack$4.99One-time
$9.99 Privilege gift$9.99One-time
Monthly Card$9.99One-time
Permanent Privilege Card$27.99One-time