Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gameberry Studio Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is amazing, it’s one of the best games I’ve played. That being said, I have put many hours into the game. I maxed out my character and I am currently the number one guild in the server. The developers used to communicate with us, but now they do not there is no updates on when new content is going to be made or what new content is going to be made. All the developer is pretty much ghosted the entire community and all they do is certain bug fixes here and there otherwise the game is completely dead and the developers do not care about the community. They do not care about their customers. They do not care about their game. The only thing they care about is money that the game generated within the first year of it being active. Many people have brought ideas and new content to their attention, but the developers have completely ghosted them. And are not active in their community or their game anymore. They expect everyone to just keep paying money for this game with no additional content or updates or even new characters or anything. They do not care about the community. They are greedy.
You’re literally Guts.. what else do you need? The F2P mechanics are very generous and it’s possible to progress without spending money which is great. The fusion system for Ally jewels honestly needs some tuning. As of right now, you throw 6 jewels in a blender and create a new one (possibly higher rarity but most times same rarity) which is a good idea, but doesn’t really make sense that you can’t SORT out what stat you’re at least getting back, even if it’s the same rarity. For instance, if I want to put HP/HP% Jewels in, I should at least get one of those specs back. The mechanic doesn’t really make sense as it is now for higher rarity. Why would I trade 6 of my S tier, for ONE random, possibly WORSE S tier in return? Yes, there’s a slim chance that it’ll be and SS tier, but it’ll be a random, POSSIBLY USELESS STAT!! It needs some level of control/filter on what you get in return based on what you’re combining. Anyways, other than that, amazing game. Very cool design, very generous progression system without making you feel left out for not spending money. Excited to see what the future lies for updates and even more cool features.
My characters were absolutely destroying this game until level 15-49. I believe the developers haven’t gotten past this point yet so the game is impossible to continue.
Bloody fight begins! A friend, who fell under the power of the devil, betrayed his comrades, and became a devil himself! An exciting action Idle RPG...
| Name | Price | Type |
|---|---|---|
| Beginner adventurer package | $0.49 | One-time |
| Garden package 1 | $0.49 | One-time |
| Melz first purchase package | $0.99 | One-time |
| Daily dungeon package 2 | $1.99 | One-time |
| Daily dungeon package 1 | $1.99 | One-time |
| Weekly dungeon package 2 | $3.99 | One-time |
| Auto buff package | $3.99 | One-time |
| Weekly dungeon package 1 | $3.99 | One-time |
| Lobster pass level 1 | $5.99 | One-time |
| Ad skip package | $9.99 | One-time |