Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Artgig Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I purchased this app because I loved the Marble Math multiplication app. I was able to customize which math fact we were focused on. I purchased the division app, expecting the same. If the help area indicates there should be a wrench icon to customize, but it is not there, I would like to be able to choose which fact we are working on such as 3s but instead it covers all numbers which he has not yet learned
I am a kid and for all those kids and parents who want a good math game this is totally recommended by me. This is so fun until one point when you unlock all marbles and can’t get any math that you can do you start to realize it is kind of boring without any point of doing it. I think that if you are thinking of getting your kid this then make sure that they don’t play it so much that way it is always exiting!
We purchased the junior version and now that my kids is older we upgraded it to this version. He loves it, this is such a wonderful math app, engaging with a wide variety of math problems. I love it. my son never gets bored.
Solve math problems by collecting numbers as you move your marble through a series of fun mazes. * Children's Technology Review Editor's Choice Award...