Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗TheCodingMonkeys · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game. It is lots of fun. I will say, whenever I turn the music up if you will or turn it on, as a voiceover screen reader user, I wish that when I would swipe across the screen, the music would not cut out as voiceover is speaking. I’m not sure why it does that. if there’s something technical that you are not able to get around, I can understand. But if possible, perhaps this could be fixed in a future update. Nevertheless, it is a great game. Here is a cool suggestion. I wish that people can send voice clips online. So not only do you send emoticon’s before drawing a card, you can send a voice clip. That way, people can make taunts to each other or what not. It would be really cool. and maybe, perhaps, it would be cool to make your own computer player. Just for fun. Don’t know how possible that would be to implement, but there are some thoughts for you. Again, great game.
I was intrigued when I saw in the app description that this app was voiceover friendly. I am legally blind and have not been able to play the physical version this game as easily as I used to be able to. Playing on a tablet enables me to zoom in on card numbers. When I tested this game with my screen reader, I was expecting the buttons to be read, and maybe my cards. But I was astonished when my screen reader read EVERYTHING, including the lanes and the opponents plays, moves and scoring! I could play this game in the dark, which is to say, when my eye is in a lot of pain, I can still play because I don’t have to strain to look at the screen. Thank you so much for making this game truly and completely accessible. ONLY suggestion for the app itself would be to include a pass and play option.
I bought this specifically to play solo, and I love it! Easy to learn, and it’s perfect for mobile because each game only lasts a few minutes. And even though luck is involved, you do have to plan and strategize. It’s not too easy or too hard, and it keeps me coming back for more. Thank you, developers, for pricing it fairly, up front, with no IAP. It works well on my XS Max on iOS 13, even though it hasn’t been updated in two years, which is why I docked it one star, because for the premium price it should be updated once a year to keep up with the current iOS. I do hope they at least keep it running as time goes on, because this is indeed a clever concept and more fun to me than most other solitaire games I’ve played. I’m glad I bought it!
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