Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Blitwise Productions, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
They’re absolutely needs to be a time limit for online games. It is crazy that someone can just leave a game and it’ll sit there on their turn until you forfeit!? Why do I lose the game because he left? I don’t get it… It’s a good thing, however that this suggestion is not implemented yet. That is to say if you were forced to forfeit games that people abandoned, it would hurt your ranking in online ranked gameplay. Oh my goodness that is something that would be wonderful. At least a simple scoreboard of your wins and losses should be reasonable, right? The third thing which I think would be incredibly important if ranked gameplay was added is a balancing of the weapons. Why in the world does one weapon do three damage and another one do 300? That is crazy! Now I know that utility type weapons are not really meant to use cause a lot of damage but the discrepancy is just ridiculous. No weapon should do more than 50 damage and 50 damage should be the reward for a powerful weapon and a good shot. Most weapons should be restricted to less than 10 damage that will heavily balance the Plainfield and make the game more competitive and enjoyable… Which will result in fewer people abandoning games.
This game is really fun and addicting, I just wish that the online play was better. When you play pvp online it takes sometimes up to ten minutes for the player to take their turn. It’d be better if it only matched you up against players who are actually PLAYING at the time the gzz as me starts. If you choose to start a online battle and no one is available it still connects you with the first person to try and play online which leads to you sitting there forever waiting for the other person to take their shot, usually you’ll have to wait until the next time you log in to see if they took their turn. Idk the game has a ton of potential to be an excellent online PvP game.
I finally found this game after about 7 years. I played this all the time as a kid. I never won a single game but I had too much fun listening to the fantastic soundtrack and watching the weapon effects. I finally won my first game coming back today. I’m glad to see the game is still being worked on. I also just found out this game came out in 2001. Dang, 20 years. Congratulations on keeping the masterpiece alive for 20 years! I can’t see myself getting ready to stop playing anytime soon. Thank you for keeping the updates running so we can play on modern devices. Most old games can’t be played on newer phones. But this one has existed for 20 years yet we can still use it! :Tyler Pitts Special thanks to the developers for providing the greatest childhood experience!
"The Ultimate One-on-One Artillery Game" – Now with cross-platform WiFi and Online Play! Pocket Tanks is the fast-paced artillery game that is simple...
| Name | Price | Type |
|---|---|---|
| Tornado Pack | $0.99 | One-time |
| Space Pack | $0.99 | One-time |
| Cyclone Pack | $0.99 | One-time |
| Ambush Pack | $0.99 | One-time |
| Gold Pack | $0.99 | One-time |
| Power Pack | $0.99 | One-time |
| Meteor Pack | $0.99 | One-time |
| Fireworks Pack | $0.99 | One-time |
| Energy Pack | $0.99 | One-time |
| Pocket Tanks Deluxe | $4.99 | One-time |