Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Taiyo Project, Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This feels like a weird thing to critique, but I couldn’t get into the game for one simple reason. Here I am a beginner making 2k coins per tick, slowly working up. But if I click a shooting star I’ll get 28 million coins… I couldn’t enjoy the game because their benefits would make clicking or upgrading pointless and burning through all the initial things. Looked like a cute fun game but that just soured it for me.
Outer Space x Idle Clicker Game "The Little Farm" You are the creator of this universe! Enjoy the exhilaration of tapping the starry sky to save mone...
| Name | Price | Type |
|---|---|---|
| Ad Skip Tickets | $1.99 | One-time |
| 3000 Jewels | $4.99 | One-time |
| Star Badge | $6.99 | One-time |
| 6500 Jewels | $9.99 | One-time |
| Yummy Boosts | $12.99 | One-time |
| 15000 Jewels | $19.99 | One-time |
| 65000 Jewels | $79.99 | One-time |