Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playdead · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I played the game a very long time ago on my PC back in college. Now, on my iPhone 15, I’m stuck in the very beginning. I guess this game needs an overhaul to shine in the new age. Update after hours of gameplay: so I had to search for the specific controls, and the fact that they cause my character’s life now and then makes this game more frustratingly interesting. I have completely over 90% of the game and am on my way to find all the eggs for the secret level.
Look there is nothing wrong with having a difficult game to play in fact when it’s too easy it gets boring. This however is ridiculous. There are a ton of puzzles that require the player to move quickly which is nearly impossible because the player is so slow. It is possible though but still there isn’t much of a chance or time. This could be solved by having there be a way for the player to move quickly. There are puzzles which do require the player to be slow so having the slow player helps. Also, there are times when the player dies and they have to start over which is normal and I have gotten used to it. There are times when this happens and I can basically continue without having to start all the way in the beginning but then there are times when I have gotten through a particularly difficult puzzle after a few tries and then I’m progressing and then the player dies and then I have to do the ENTIRE puzzle all over again. By this I mean that I have to redo the puzzle that took me several tries to get just so that I can go back to where I was and move forward. Also there is no tutorial on how to play this game even though it uses the standard controls. Guess what? Not all games use this way of playing of dragging your fingers to move the player so you can’t just assume that people will just know. I mean I knew just from playing other games but still. Especially when it comes to those spiders. And also going back to how slow the player moves there are also times when I’m moving the player and the player just stops momentarily and no I’m not taking the finger off the screen. And sometimes when I’m trying to drag a block the player instead wants to hop on it. When the games works it very satisfying to play but when it doesn’t work it is very frustrating. It sounds like I hate this game but I do like this game but there are so many problems.
Limbo + is a game that has been praised for its dark and atmospheric visuals, its clever and challenging puzzles, and its minimalist but effective storytelling. The game puts you in the role of a boy who wakes up in a forest and must find his way through a series of dangers and obstacles, while searching for his sister. The game is a masterclass in creating tension and immersion with simple but effective mechanics and sound design. However, Limbo + is not without its flaws. Some may find the game too short, too repetitive, or too frustrating. Some may also feel that the game has been overhyped over the years, and that it does not live up to the expectations that it has created. The game does not offer much replay value beyond some secrets in stages that give you achievements. That being said, Limbo + is still a game that deserves to be played and experienced. For its $2 price tag when it goes on sale, or for the price of Apple arcade, it is a bargain that offers a unique and memorable adventure. Limbo + is a game that will challenge you, haunt you, and stay with you long after you finish it.
Limbo, the Apple Design Award winner, is now on Arcade. Playdead’s award-winning indie adventure is critically acclaimed for its captivating puzzle d...