Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Seong Hun Jung · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game has it's quirks, however overall a quite good game, but one thing i'd suggest is adding max buy for evreything as it is very tedious to upgrade characters in the late game rock breaking. It takes so long to level up things due to the fact the buttons are small, and the only way to upgrade is one at a time which compared to how fast you can get money, is ABYSMALLY SLOW.
*Can you break this rock?* → Auto Saving → Many assisters → Many weapons → Various minigames → Endless Rock Level This game will be updated frequent...