Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Rollic Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Don’t get me wrong, it’s a decent little game. Needs A LOT of work. Don’t pay anything, you’ll be done in literally two days. Maxed out everything by level 160, IPhone 13 Pro Max lags and crashes which shows that it needs more development. Needs more levels. But like I said, if you’re stuck in the woods for two days… not too shabby.
ShootNDoor is a game about manpower. When the manpower rises so does my dopamine levels Thanks for this gem of a game
With the recent update whenever I’m playing my guys will stop shooting or throwing which defeats the whole purpose of the game. Also the buzz saws towards the end are a little annoying aswell.
There are positive and negative gates. By shooting, kill enemies, gain new weapons and increase the number of doors you pass and the number of allies....