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Reviews (5)โผ
This game is genuinely a lot of fun and very challenging. Unfortunately there are some aspects that take away from the game that become larger issues the farther you get. You only receive 40 coins (80 with an ad) per level completed, but any extra time or powerups cost 900 coins. Once you get to harder levels they cut the time down to 60 seconds making it basically impossible without powerups even if you know how to solve the level. Given the cost of powerups and extra time are significantly higher than the amount you receive, itโs difficult to continue playing the game after a certain point without spending real money. I think this game could easily be 5 stars if they would give you a reasonable amount of coins for completing levels, given a reasonable amount of time on harder levels (even 90 seconds would be better), and/or allowed you to watch an ad for additional time on a level rather than only spending 900+ coins.
While the game starts out fun and satisfying, once you surpass level 1000, it is impossible to beat most of the levels without spending loads of money on boosters. There arenโt many ways to get coins or boosters for free, and the combination of multiple types of โtrapsโ makes solving these levels beyond difficult. Not to mention the price for those boosters is way too expensive. There arenโt good options for packages unless you get the โFailโ package. Total money grab. Oh, and the extra time boost only adds 3 seconds. Really? Pathetic. Sucked the fun right out of the game entirely. Itโs supposed to be fun, but now itโs become stressful and frustrating. I honestly hate the game at this point. I already know the developers will leave a reply (IF they leave a reply at all) that the levels are โsolvableโ without boosters. My response is: prove it. I have taken screenshots and tried to use pencil and paper to solve them, and a few of them definitely cannot be solved without a booster or two or ten. Only leaving a review so I can prevent others from the eventual disappointment when you think itโs actually a good game. The honeymoon stage ends immediately upon reaching upper levels.
Adorable. The little guys have very smooth and intuitive movement, itโs easy to control them where I want them, so good job coding! I have a criticism about the color of the holes not clearly matching the color of each gecko. I donโt know why some homes have stripes when none of the geckos do. Iโd suggest adding a layer of patterns to more easily differentiate similar colors, this would also help appeal to slightly colorblind people. The levels get VERY challenging very quickly. Needs the option to toggle on or off the timed mode. All games are timed by default, and I need relaxing games while wrack my brains trying to figure out the puzzle. I ainโt the brightest lightbulb in the shed apparently, but the premise of the game is still adorable and interesting and I would like to play, too! But alas, not smart enough to progress past a certain point. Ads are unobtrusive, I appreciate that.
Game has ridiculous low timers that force you to use coins to get extra seconds, have to remove ads and spend real money realistically to beat some levels even though technically every level can be beaten without, as long as your brain is an AI. Updates lower timers and debuff power-ups, i know this for a fact because iโve watched some tutorials where clocks have 1:25 seconds but i get 1:00. Play โSlime hole outโ which is the same exact thing but you can choose to watch an ad to ad 30 seconds instead of paying money for every little thing. So angry at myself for the obscene amount of money i let this game take me for. It was perfectly developed if making money was the only goal. Just addicting enough to want to play but way too hard to have a chance and most of the levels especially higher up. Also they add season passes that expire before you can get to the final reward unless you turn this game into your lifeโฆ.. disappointed such a fun concept just completely ruined by greedโฆ.. could have easily made money without the dirty tricks
Hi. Hello. I love the core gameplay of this game, the specific โshift pieces around to get each pieces to their specific exitโ is something you donโt tend to see a ton of. If you could add an untimed mode with extra-hard levels that I could spend a ton of time letting my brain chew on, that would be awesome, as the timer and subsequent โcandy-crushificationโ is this gameโs biggest weakness, in my eyes. Also, please add an option to turn off the โAdventurerโs bonusโ or whatever itโs called. I want to beat every level legitimately without using boosters, and a booster that makes the level easier that deploys upon start-up is incredibly annoying. Iโve been resetting the level - loosing a life each time - to avoid using this booster, which effectively halves my playtime each session. Please. Iโm here for a brain game, not a quick dopamine hit. I get more satisfaction when I complete a level legitimately than when I cheat it, and I just want the opportunity to complete every level on my own without any help. Anyways, excellent base gameplay, I would love it if you released a separate game mode and/or entirely new application that removes the gacha and candy-crush slop and focuses exclusively on the logic-puzzle elements of this game, because beneath the layer of micro-transaction and gambling-pop-up nightmare is a truly fun and innovative gameplay experience.
Version History (70)โผ
Available In (115 Countries)โผ
Supported Languages (1)โผ
App Detailsโผ
Embark on a colorful puzzle adventure in Gecko Out! Control Geckos of different colors and lengths, and guide them to their holes before time runs out...
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| Coin Pack 1 | $1.99 | One-time |
| geckoout_fail_offer | $4.99 | One-time |
| Coin Pack 2 | $7.99 | One-time |
| Gecko Pass | $9.99 | One-time |
| Boost Bundle | $9.99 | One-time |
| No Ads Bundle | $11.99 | One-time |
| Coin Pack 3 | $14.99 | One-time |
| Mega Bundle | $19.99 | One-time |
| Ultra Bundle | $29.99 | One-time |
| geckoout_coin_pack_4 | $29.99 | One-time |