Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Geoffrey Ayre · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game a lot and I cant find jewels like that at all in the AppStore. The realistic ww2 experience is fun and hard. The real tiny logic problems that really are the reason I’m writing this (1: Is it just me or do ships die way to easy a example if you send like one bomber unit at the enemy fleet and they will kill most of the really I’m only asking that the ships get stronger (2: this one is just the reason I gave it four stars I was playing Germany in the whole map mode and had just ended France so I took my Airborn units to go deal with Norway (note I took over Denmark but never took Norway) I think I have like 7 or 6 airborn divisions attacking the Norwigen army I was a shoe in… Then I forgot to add fighters then when I attacked the territory was taken BUT the ONE BIPLANE GROUP that probably had less then 25 planes killed probably 65 thousand men I was just enraged. now I love this game and hope it becomes great but please fix the way airborn works when there are enemy fighters
This is a really amazing game, a unique one to put it at that, stands out from the rest of the rts ww2 games. But it could definitely use some additional features, two of which would be rather easy to implement, 1. Flags and 2. More Customization including ability to give each country a different color on the map, so it’s easier to see which country controls what, and with the flags we could also change whether we want them to show up on the cities or whether we want france to be blue color and germany to be red britain to be yellow and ussr to be green, things like this would definitely improve the game. Anyways i’m really stoked about future updates and i hope you continue to work on this game! Thank You!
I recently bought this and I don’t regret the purchase. This game and it’s brother, Pacific Fire, have a promising future. I’m waiting for the eventual update where you can play a Soviet vs Western Allies scenario (You can’t have a strategy game set in WW2 Europe and NOT have a Soviet vs Allies scene). I’m looking forward to new tanks and aircraft like the M26 Pershing, IS tanks, Comet, Gloster Meteor, etc. but I’m probably asking for too much. I also hope for the experimental frontline option to be in the Pacific Fire game. I hope this game continues to have the usual update here and there, but what I listed is what I hope to see in BF in the future. Keep up the good work!
Blitzkrieg Fire is a turn-based strategic wargame set in the European and North African theaters of World War II. Take command of the land, air, and n...