Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗VolcanoGames · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Let’s start with “Builder Count” Starting off at the first camp it makes sense to only have one builder as you leave pretty quick and only do a few things. Making it to the official camp should unlock you another builder due to the size and increase in production, no? I don’t see why you decided to lock the second builder behind a Weekly! Paywall but I think this was a bad decision. A second builder for F2P would change a lot and bring/keep more people in this game, I mean the VIP package already contains enough to be worth it even without the builder! Hopefully this is something that gets changed or at least looked into. “Camp Building” Overall I think the base building is pretty good in this game, it’s just tedious. There is no “Tools” to help you build, move, store, any of the Buildings/Workbenches. I think a Bird’s eye view would be great for this game within your camp, it would remove a lot of the tedious walking around and placing. I know there’s already a “Bird’s eye view” but you still can’t zoom out where it actually helps. You’re locked in zoomed on your base without being able to see everything entirely. Also you should be able to build within the Bird’s eye view, I also think being able to store every single building/workbench would make a huge difference. I understand why you can’t put away workbench’s and special buildings, allowing this would improve base designing tremendously. Things like a “Select all”, “Store all”, “Move all”, and being able to select certain buildings for these tabs go a long way for people who actually play your game. And the ATV being locked behind a paywall!? Like at least make it where you can move it even if it’s not fully built. Overall I enjoy the game, but I really hope these things get updated as it would help me feel good about recommending this game.
I just gotta say, thank you so much developers. This game so far is awesome and with most games, the beginning either gets too boring or your character is so weak, you spend a week or two trying to level up so you can explore other areas. Also yes you can purchase packs and so forth to speed your progress. On another game I played which is similar to this, it felt forevers for me to level up and I was just got bored doing the same thing for a whole week just to come back and beat that area. And then, spend even more time trying level up again for the NEXT AREA. I gave up and then I saw this game and wanted to test it. Those who played the other ones, Please like SUPER PLEASE, just try it. The building is kinda slow and hard to maneuver around but the story so far and gameplay is top notch. Not lagging or clunky. Thank you developers, awesome job and please please keep the updates coming. Let’s gooooo cheeeeee huuuuuu!!!!🙏🙏🔥🔥
This game is a perfect example of when devs put too much crud into a game. The start of this game is pretty difficult as you become clustered with random items with not enough storage to contain them. The quest line is very chaotic and disorganized as well and doesn’t make much sense. There’s just so many items, your backpack is very very limited and storing items in chests is very difficult and disorganized. The game is completely jam packed with purchase packs, spin wheels, and random buy pages, I mean literally the entire top bar of the screen is taken up by random things. Everything is just too much. Like just getting water is overly complex. You pick up coconuts, eat the coconut, then it turns into a shell, which then becomes a cup for water, then you need to fill it, drink it then reuse as a water cup. That means just for water you have 3 different storage slots for basic water processing when storage slots are far and few. You can get high level items almost immediately which can’t even be used until much later. Most of the daily checkin crap gives you so much items you literally can’t even accept them because your character doesn’t have enough space on his person to claim the items. So they just sit in your mailbox. I’ve been playing for like a day and I already have close to 150 mailbox parcels full of items that I can’t accept, by the time I get high enough lvl to have a backpack large enough to accept them I’ll have an inbox 50,000 collections long. There just way way to much crud
After surviving a plane crash, you must collect resources to craft weapons and tools, build facilities and houses to withstand the elements of this st...
| Name | Price | Type |
|---|---|---|
| Price tier 1 | $0.99 | One-time |
| Price tier 2 | $1.99 | One-time |
| Price tier 3 | $2.99 | One-time |
| VIP Subscription (Weekly) | $4.99 | Weekly |
| Price tier 4 | $4.99 | One-time |
| Price tier 5 | $9.99 | One-time |
| Price tier 6 | $14.99 | One-time |
| Price tier 7 | $19.99 | One-time |
| Price tier 8 | $29.99 | One-time |
| Price tier 9 | $49.99 | One-time |