Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SUPERSONIC STUDIOS LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
When I downloaded the game I expected the same boring game where it’s only a trace the picture to get a weapon, but I was shocked when I could draw anything I wanted that was in the game that was unlocked! I have a little suggestion though, Any game developers, feel free to read it if you’d like. So I’m not the best drawer and I love the trace system to use sometimes. The only problem is I have to keep refreshing until I get the one I want to trace. Maybe instead of a refresh button, you could add a little GUI menu button and when you press it, there’s a list of all the traces unlocked in the game for the player to pick from. (This is just a suggestion you don’t have to do this if you don’t want to) Thank you for reading this, and anyone reading this that want to download the game, it is a very amazing game.
So when I download it it was good but later on I couldn’t couldn’t do different weapons the creator of the game made you do onlythe ones that you have to trace so I want the creator to look up the items that where not tracing and make like custom weapons instead of tracing them please 😁
There are 5 attacks: Throw, attack, jump attack, spin attack and special. I have a new attack concept. “Down attack.” You attack the opponent to the ground forcing them down which stuns them longer, this shoots a projectile with range weapons. This next one is kinda like an ‘other’ option. “Recovery.” You can jump up in the air, you can jump forward when falling off an edge but only once, if you get hit from a projectile when falling, too bad so sad! And you can do a “Downward Attack” when in the air. You swipe your weapon downwards stunning them to the ground longer than a normal attack, it will shoot a projectile if you have a range weapon. Then you have a “Downward Special.” It’s like the normal special but downwards, you can only do this in the air. Here is another ‘other’ move: “Grab & Throw.” You grab the opponent when up close and you throw them either forward, up, or downwards. Forwards throws them near their edge, up throws them up, and down throws them down stunning them longer than a normal attack. If one of these moves get added in (Especially the “Recovery” move in my opinion), then I will be happy. This isn’t a review, it’s a suggestion. Anyway, thanks for reading! 5 stars. (Hope the devs respond to this…)
Graffiti becomes a weapon! Draw freely and fight with your favorite weapons! [rule] First, let's draw a weapon. You can make weapons freely, but be...
| Name | Price | Type |
|---|---|---|
| NO AD | $2.99 | One-time |
| NO AD + POINT | $3.99 | One-time |
| NO AD + POINT | $5.99 | One-time |