Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pathea Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing ever since I got it. If you like gather, craft, and build type of RPG, this game is for you, there’s dungeons, interactions with NPCs, it has it all. I have dozens of hours into this game, I finished all storyline and all side-quests. Many parts of the story remain unanswered, and several assembled items serve no purpose other than decoration, like The Dragonfly and Friend-Ship. The ending is kinda sloppy and rushed, and game crashes are annoying on iPhone 11 Pro Max, even on low settings, so many times I had to restart the day or a dungeon because it didn’t auto-save before crashing. Children don’t grow? That’s pointless. Going into browser to check the Wiki for answer often crashes the game. I heard about My Time at Sandrock as a sequel, I hope it gets released for IOS, and fixes the issues with Portia, this game is enjoyable on the go as mobile, I can’t see myself playing it on PC. Overall, one of the best, but it has it’s issues. Should more content be released, and issues fixed, I may give this a 5 Star.
Read about the crashes - haven’t had that problem yet. A short tutorial screen in the ruins would be nice - to tell you that’s it’s not just an empty room - you have to swing a pickaxe and dig through like Minecraft. But the reason I’m done with it is I have to start all over due to a glitch. I created a couple storage boxes while my inventory was full and didn’t realize it. I look for them and they’re not there. I look at the crafting screen and it says there are 3 in my backpack. They’re not there. I craft another one after emptying my inventory but it must’ve stacked with the imaginary 3 in my backpack. Edit: I found out about the 2 hot bars after I started over. I feel like it should have been more obvious. I found out by mistake. Game is very fun and engaging. It gets a little slow on my iPhone X, but hasn’t crashed yet and I have about 5 hours on the game.
This past winter I found this gem of a game on the Nintendo Eshop and I had loved every second of the game. However, the switch version had certain elements missing that the pc version had. I have a Mac and don’t really have the cash to invest in a gaming pc. However the mobile version has it all and looks stunning on my iPad Pro. The only complaint is there are a few problems if you want to use a controller. You can’t navigate item menus or advance NPC dialogue using a controller. Of course with that being said, some things are way easier with touch screen like placing parts on your assembly station is just a click. This would have five stars if I could play it completely with a controller. I highly recommend this game! Can’t wait for sand rock!
A top hit 3D simulation RPG on PC has now arrived on mobile! Inherit your Pa's workshop, craft and build your way to compete for top builder in town!...
| Name | Price | Type |
|---|---|---|
| Country Passion | $0.99 | One-time |
| Leisure Breeze | $0.99 | One-time |
| Stripy Neatness | $0.99 | One-time |
| Futurewave | $0.99 | One-time |
| Sandrock Deputy | $0.99 | One-time |
| Charming Spirit | $0.99 | One-time |
| Blue Elegance | $0.99 | One-time |
| Extra Drippy | $0.99 | One-time |
| Comfy Jamjams | $0.99 | One-time |
| Wandering Heart | $0.99 | One-time |