Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Donn Ha · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is so cool! I like the style and concept, but it’s really hard to control the little spaceship. I’m having a difficult time playing a game more than 30 seconds because I keep running into things. It’s kinda frustrating. Maybe that’s the point though. The speed boost feature also seems kind weird. I can boost past the first couple obstacles completely; but again, maybe that’s the point Overall it’s kinda frustrating to play, but it’s fun for five minutes when I have downtime.
Great retro game, brings back memories of old school coin op arcade games! Fun!
Have a blast playing this new take on 80s arcade games from the comfort of your iPhone. Now with better sounds and a soundtrack by Chicago musician Ma...