Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Yunus Emre Yigit · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really like this game. It’s especially enjoyable for people who love virtual stats, mini-stories, and using their imagination. It truly feels like a kind of “god simulator.” Huge respect to the developers for continuing to support and update the game, even though it’s free. You can really feel that the team is passionate and genuinely cares about the project, creating something great for its specific audience. However, there are some issues. Even though I’ve purchased all available support packs (“Player Assistant Pack” and “Player Editor Pack”) to support the developers, the monetization approach is hurting the game. The reputation system is interesting in theory, but in practice it slows down progression too much. No matter how well you develop, your player only starts reaching high ratings around 2070–2080, because most of the time you’re stuck managing reputation through constant clicking. It’s great that real players exist in the game — but what’s the point if your player’s peak happens long after real players are gone? The option to buy reputation doesn’t really solve the problem either. Logging in every time just to purchase reputation feels repetitive and unnecessary. It would be much better to simply offer a full paid version of the game instead of relying on this system. Some added features, like managing your own company, feel unnecessary and even counterproductive — they just drain your reputation without adding meaningful value. Upgrading things like the Office or Scout Agency also reduces reputation, which makes progression feel even more frustrating. I understand the intention to introduce monetization, but the current implementation feels poorly designed. Despite all this, I’m giving 5 stars because the project truly deserves it. But please — don’t ruin the game. Rework the monetization system or give players an option to buy a full version without the reputation mechanics
This game is a really cool and fun game to play if you really like sports and enjoy being an agent etc. But my issue is, I have been playing this game since 2023 and when I first started I made 2 in game purchases. 1) for fast simulation and 2) for the editor pack. But I recently changed phones and had everything wiped on the old phone including this game and all my progress so I had to start over on my new phone but sadly I cannot restore my purchases. Can the developer do something about this or are they all money hungry and want me to pay again for what I had already bought. Most well structured game gives you the ability to restore your purchases immediately you reinstall their game. What’s the problem with this game. Developers!! P.S would you mind adding current season stats in each league. Now restore back my purchase please!!!!!!
A nice game with some major and minor flaws. The weekly choices one has to make become repetitive very quickly and make no sense. These players make millions yet beg for 40k when the break a camera 🤷🏻♂️. The probability of gaining a reputation point after donating could be better explained. After one becomes the owner of a club, the option of buying players became linked to reputation points and my reputation plummeted very quickly. That part doesn’t make a lot of sense; why should I lose reputation if I want to buy a player whose agent is not me. Also, if the owner doesn’t have enough budget, one of your codes doesn’t work. It is supposed to show me the asking price and the the difference between this and that, but it doesn’t. The UI could be so much better. I like the “guessing” aka betting component, and I would love getting a run down of what I won and what I lost. All in all, the game seems to be in its conception days and I can’t wait for it to grow up.
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| Name | Price | Type |
|---|---|---|
| Player Assistant Pack | $3.99 | One-time |
| Fast Simulation | $3.99 | One-time |
| 3.000.000 coins | $3.99 | One-time |
| Editor Pack | $4.99 | One-time |
| 6.000.000 coins | $5.99 | One-time |
| 15.000.000 coins | $9.99 | One-time |
| 30.000.000 coins | $14.99 | One-time |
| 70.000.000 coins | $24.99 | One-time |
| 120.000.000 coins | $39.99 | One-time |
| 250.000.000 coins | $59.99 | One-time |