Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So I started playing the game today and about an hour in and I’ve practically beat the game. Currently everything’s 500+ except my house which is 7 but that’s only because after level 5 upgrades do nothing but require progressive more insane amounts of wood. The game is perfectly fine to play if u play it as intended which I imagine is to start your lumber mil n run into the dungeon but if u wait it out n build your lumber mill a little you can actually really quickly make lots of gold that makes u basicly u kills in one shot everything. The dungeon quickly becomes obsolete as it not difficult and it’s rewards aren’t very valuable. Now at house level 3 (I believe) the game looses all difficulty possible. They give you a slot machine which gives you coins which scales on your current currency amount. U can watch an add to get a coin multiplier from 2-5x. That’s okay and all but the problem is that you can infinitely use it. The slots (spin wheel of gold or WOG) are useable once if you leave after use then will have a long recharge time but if u restart game u can retool immediately. However the biggest problem with the slots is that after about 15min of using them n watching ads to boost earnings I had more than 150EE gold and I can buy things infinitely. I’m sure this is intentional since voodo developed this gane and likely just wanted a lot of ad revenue but to players who actually wanna enjoy the game just NEVER USE THE SLOTS.
Honestly a great game but I feel there should be more to come so here we go. 1. I feel like you should add a new currency that you get when you win 1 round in the dungeons that you can spend on new upgrades for example one that would decrease the amount of hits it takes for frenzy or makes frenzy longer and the cool down bar moves slower or maybe an upgrade for reach how far away you can kill enemies or another could be increase the amount of wood you get per chop or maybe an upgrade that allows for you to hit a tree once but breaks two logs. 2. Appearance. I feel like instead of getting random gear when you buy better gear you should be able to chose what you are wearing without changing the stats. And another thing on appearance maybe make more skins for the character himself. That’s all I’m sure I’ll be back with more thanks 😁👍 Hey just another idea why not have classes? Examples Maybe an engineer class that focuses more on the strengths and defenses and unlike other classes can rebuild towers after rebuilt What there was a soldier/collecter that don’t focus on building but excel more in hand to hand, armour and collection of resources. Thanks 😊
The game has been extremely good and it feels like an actual game that has time and effort put into it. I personally do not have a problem with ad frequency and I think the ads are very well spread out making the game not feel like a cash-grab game. The game is really fun and I have been leveling up my character with weapons and armor and I have started to become a bit bored with the game itself. You get your wood from your idle lumber generator, you go to battle, you survive a few rounds, and then you go home and buy armor/heal. Then the cycle repeats. The game needs more variety, say there could be more ways to defeat enemies (ie: mage, archer, demolitionist) and more things to build/craft (ie: being able to build custom defenses, Tesla towers where they damage all things within a small radius, and a crafting system for other gear like pickaxes which I will talk more about later). The game would also need more gamemodes, like a portal to a woodland where you have to fight wolves and you can chop down all of the types of trees depending on how far you travel. Another game mode idea would be where enemies storm your base for different waves. And maybe a mining place where you can collect different ores to sell/craft different things arrow heads/staff gems/weapon edges (ie: diamond edge). The game is already balanced and I like the challenge, but having more variety would be amazing.
Cut the wood. Build your town. Build towers. Kill the enemies. Enjoy!
| Name | Price | Type |
|---|---|---|
| Starter Pack | $0.99 | One-time |
| Small Pack | $0.99 | One-time |
| Pack 1 | $1.99 | One-time |
| No Ads | $2.99 | One-time |
| Medium Pack | $2.99 | One-time |
| Pack 2 | $4.99 | One-time |
| Backpack deal | $9.99 | One-time |
| Pack 3 | $9.99 | One-time |
| Pack 4 | $19.99 | One-time |
| Pack 5 | $49.99 | One-time |